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    Class VectorUtils.TextureAtlas

    A struct to hold packed atlas entries.

    Inheritance
    object
    VectorUtils.TextureAtlas
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.VectorGraphics
    Assembly: Unity.VectorGraphics.dll
    Syntax
    public class VectorUtils.TextureAtlas

    Properties

    Entries

    The atlas entries.

    Declaration
    public List<VectorUtils.PackRectItem> Entries { get; set; }
    Property Value
    Type Description
    List<VectorUtils.PackRectItem>

    Texture

    The texture atlas.

    Declaration
    public Texture2D Texture { get; set; }
    Property Value
    Type Description
    Texture2D
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