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    Struct VectorUtils.SceneNodeWorldTransform

    Structure holding the SceneNode computed transforms, opacities and enumeration path.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VectorGraphics
    Assembly: Unity.VectorGraphics.dll
    Syntax
    public struct VectorUtils.SceneNodeWorldTransform
    Remarks

    This helper structure is used by the WorldTransformedSceneNodes method.

    Fields

    Node

    The node we are currently visiting.

    Declaration
    public SceneNode Node
    Field Value
    Type Description
    SceneNode

    Parent

    The parent of the node we are currently visiting.

    Declaration
    public SceneNode Parent
    Field Value
    Type Description
    SceneNode

    WorldOpacity

    The accumulated world opacity of this node.

    Declaration
    public float WorldOpacity
    Field Value
    Type Description
    float

    WorldTransform

    The accumulated world transform of this node.

    Declaration
    public Matrix2D WorldTransform
    Field Value
    Type Description
    Matrix2D
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