Struct VectorUtils.SceneNodeWorldTransform
Structure holding the SceneNode computed transforms, opacities and enumeration path.
Inherited Members
Namespace: Unity.VectorGraphics
Assembly: solution.dll
Syntax
public struct VectorUtils.SceneNodeWorldTransform
Remarks
This helper structure is used by the WorldTransformedSceneNodes method.
Fields
Name | Description |
---|---|
Node | The node we are currently visiting. |
Parent | The parent of the node we are currently visiting. |
WorldOpacity | The accumulated world opacity of this node. |
WorldTransform | The accumulated world transform of this node. |