Struct VectorUtils.SceneNodeWorldTransform
Structure holding the SceneNode computed transforms, opacities and enumeration path.
Inherited Members
Namespace: Unity.VectorGraphics
Assembly: Unity.VectorGraphics.dll
Syntax
public struct VectorUtils.SceneNodeWorldTransform
Remarks
This helper structure is used by the WorldTransformedSceneNodes method.
Fields
Node
The node we are currently visiting.
Declaration
public SceneNode Node
Field Value
Type | Description |
---|---|
SceneNode |
Parent
The parent of the node we are currently visiting.
Declaration
public SceneNode Parent
Field Value
Type | Description |
---|---|
SceneNode |
WorldOpacity
The accumulated world opacity of this node.
Declaration
public float WorldOpacity
Field Value
Type | Description |
---|---|
float |
WorldTransform
The accumulated world transform of this node.
Declaration
public Matrix2D WorldTransform
Field Value
Type | Description |
---|---|
Matrix2D |