docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct SVGParser.SceneInfo

    A structure containing the SVG scene data.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VectorGraphics
    Assembly: Unity.VectorGraphics.dll
    Syntax
    public struct SVGParser.SceneInfo

    Properties

    NodeIDs

    A dictionary containing the scene node for a given ID

    Declaration
    public readonly Dictionary<string, SceneNode> NodeIDs { get; }
    Property Value
    Type Description
    Dictionary<string, SceneNode>

    NodeOpacity

    A dictionary containing the opacity of the scene nodes.

    Declaration
    public readonly Dictionary<SceneNode, float> NodeOpacity { get; }
    Property Value
    Type Description
    Dictionary<SceneNode, float>

    Scene

    The vector scene.

    Declaration
    public readonly Scene Scene { get; }
    Property Value
    Type Description
    Scene

    SceneViewport

    The position and size of the SVG document

    Declaration
    public readonly Rect SceneViewport { get; }
    Property Value
    Type Description
    Rect
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)