Class VectorUtils.TextureAtlas
A struct to hold packed atlas entries.
Inheritance
System.Object
VectorUtils.TextureAtlas
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.VectorGraphics
Syntax
public class TextureAtlas
Properties
Entries
The atlas entries.
Declaration
public List<VectorUtils.PackRectItem> Entries { get; set; }
Property Value
Type | Description |
---|---|
List<VectorUtils.PackRectItem> |
Texture
The texture atlas.
Declaration
public Texture2D Texture { get; set; }
Property Value
Type | Description |
---|---|
Texture2D |