Class TextureFill
Fills a shape with a texture.
Inheritance
System.Object
TextureFill
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.VectorGraphics
Syntax
public class TextureFill : IFill
Properties
Addressing
The adressing mode (wrap, clamp or mirror) of this fill.
Declaration
public AddressMode Addressing { get; set; }
Property Value
Type | Description |
---|---|
AddressMode |
Mode
The filling method (non-zero or even-odd) of the fill.
Declaration
public FillMode Mode { get; set; }
Property Value
Type | Description |
---|---|
FillMode |
Implements
Opacity
The opacity of the fill.
Declaration
public float Opacity { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Implements
Texture
The texture to fill the shape with.
Declaration
public Texture2D Texture { get; set; }
Property Value
Type | Description |
---|---|
Texture2D |