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    Class UsdShadeMaterialBindingAPICollectionBindingVector

    Inheritance
    object
    UsdShadeMaterialBindingAPICollectionBindingVector
    Implements
    IDisposable
    IEnumerable<UsdShadeMaterialBindingAPI.CollectionBinding>
    IEnumerable
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: pxr
    Assembly: USD.NET.dll
    Syntax
    public class UsdShadeMaterialBindingAPICollectionBindingVector : IDisposable, IEnumerable<UsdShadeMaterialBindingAPI.CollectionBinding>, IEnumerable

    Constructors

    Name Description
    UsdShadeMaterialBindingAPICollectionBindingVector()
    UsdShadeMaterialBindingAPICollectionBindingVector(IEnumerable<CollectionBinding>)
    UsdShadeMaterialBindingAPICollectionBindingVector(IEnumerable)
    UsdShadeMaterialBindingAPICollectionBindingVector(int)
    UsdShadeMaterialBindingAPICollectionBindingVector(IntPtr, bool)
    UsdShadeMaterialBindingAPICollectionBindingVector(UsdShadeMaterialBindingAPICollectionBindingVector)

    Fields

    Name Description
    swigCMemOwn

    Properties

    Name Description
    Capacity
    Count
    IsFixedSize
    IsReadOnly
    IsSynchronized
    this[int]

    Methods

    Name Description
    Add(CollectionBinding)
    AddRange(UsdShadeMaterialBindingAPICollectionBindingVector)
    Clear()
    CopyTo(int, CollectionBinding[], int, int)
    CopyTo(CollectionBinding[])
    CopyTo(CollectionBinding[], int)
    Dispose()
    Dispose(bool)
    ~UsdShadeMaterialBindingAPICollectionBindingVector()
    GetEnumerator()
    GetRange(int, int)
    Insert(int, CollectionBinding)
    InsertRange(int, UsdShadeMaterialBindingAPICollectionBindingVector)
    RemoveAt(int)
    RemoveRange(int, int)
    Repeat(CollectionBinding, int)
    Reverse()
    Reverse(int, int)
    SetRange(int, UsdShadeMaterialBindingAPICollectionBindingVector)
    ToArray()
    getCPtr(UsdShadeMaterialBindingAPICollectionBindingVector)
    swigRelease(UsdShadeMaterialBindingAPICollectionBindingVector)
    In This Article
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