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    Class UsdLuxTokens

    Inheritance
    object
    UsdLuxTokens
    Implements
    IDisposable
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: pxr
    Assembly: USD.NET.dll
    Syntax
    public class UsdLuxTokens : IDisposable

    Constructors

    Name Description
    UsdLuxTokens(IntPtr, bool)

    Fields

    Name Description
    angular
    automatic
    collectionFilterLinkIncludeRoot
    collectionLightLinkIncludeRoot
    collectionShadowLinkIncludeRoot
    consumeAndContinue
    consumeAndHalt
    cubeMapVerticalCross
    cylinderLight
    diskLight
    distantLight
    domeLight
    extent
    filterLink
    geometry
    geometryLight
    guideRadius
    ignore
    independent
    inputsAngle
    inputsColor
    inputsColorTemperature
    inputsDiffuse
    inputsEnableColorTemperature
    inputsExposure
    inputsHeight
    inputsIntensity
    inputsLength
    inputsNormalize
    inputsRadius
    inputsShadowColor
    inputsShadowDistance
    inputsShadowEnable
    inputsShadowFalloff
    inputsShadowFalloffGamma
    inputsShapingConeAngle
    inputsShapingConeSoftness
    inputsShapingFocus
    inputsShapingFocusTint
    inputsShapingIesAngleScale
    inputsShapingIesFile
    inputsShapingIesNormalize
    inputsSpecular
    inputsTextureFile
    inputsTextureFormat
    inputsWidth
    latlong
    lightFilterShaderId
    lightFilters
    lightLink
    lightList
    lightListCacheBehavior
    lightMaterialSyncMode
    lightShaderId
    materialGlowTintsLight
    meshLight
    mirroredBall
    noMaterialResponse
    orientToStageUpAxis
    portalLight
    portals
    rectLight
    shadowLink
    sphereLight
    swigCMemOwn
    treatAsLine
    treatAsPoint
    volumeLight

    Methods

    Name Description
    Dispose()
    Dispose(bool)
    ~UsdLuxTokens()
    getCPtr(UsdLuxTokens)
    swigRelease(UsdLuxTokens)
    In This Article
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