docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SdfVariantSetSpecConstHandleVector

    Inheritance
    object
    SdfVariantSetSpecConstHandleVector
    Implements
    IDisposable
    IEnumerable<SdfVariantSetSpecConstHandle>
    IEnumerable
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: pxr
    Assembly: USD.NET.dll
    Syntax
    public class SdfVariantSetSpecConstHandleVector : IDisposable, IEnumerable<SdfVariantSetSpecConstHandle>, IEnumerable

    Constructors

    Name Description
    SdfVariantSetSpecConstHandleVector()
    SdfVariantSetSpecConstHandleVector(IEnumerable<SdfVariantSetSpecConstHandle>)
    SdfVariantSetSpecConstHandleVector(IEnumerable)
    SdfVariantSetSpecConstHandleVector(int)
    SdfVariantSetSpecConstHandleVector(IntPtr, bool)
    SdfVariantSetSpecConstHandleVector(SdfVariantSetSpecConstHandleVector)

    Fields

    Name Description
    swigCMemOwn

    Properties

    Name Description
    Capacity
    Count
    IsFixedSize
    IsReadOnly
    IsSynchronized
    this[int]

    Methods

    Name Description
    Add(SdfVariantSetSpecConstHandle)
    AddRange(SdfVariantSetSpecConstHandleVector)
    Clear()
    CopyTo(int, SdfVariantSetSpecConstHandle[], int, int)
    CopyTo(SdfVariantSetSpecConstHandle[])
    CopyTo(SdfVariantSetSpecConstHandle[], int)
    Dispose()
    Dispose(bool)
    ~SdfVariantSetSpecConstHandleVector()
    GetEnumerator()
    GetRange(int, int)
    Insert(int, SdfVariantSetSpecConstHandle)
    InsertRange(int, SdfVariantSetSpecConstHandleVector)
    RemoveAt(int)
    RemoveRange(int, int)
    Repeat(SdfVariantSetSpecConstHandle, int)
    Reverse()
    Reverse(int, int)
    SetRange(int, SdfVariantSetSpecConstHandleVector)
    ToArray()
    getCPtr(SdfVariantSetSpecConstHandleVector)
    swigRelease(SdfVariantSetSpecConstHandleVector)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)