docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SdfLayerConstRefPtrVector

    Inheritance
    object
    SdfLayerConstRefPtrVector
    Implements
    IDisposable
    IEnumerable<SdfLayer>
    IEnumerable
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: pxr
    Assembly: USD.NET.dll
    Syntax
    public class SdfLayerConstRefPtrVector : IDisposable, IEnumerable<SdfLayer>, IEnumerable

    Constructors

    Name Description
    SdfLayerConstRefPtrVector()
    SdfLayerConstRefPtrVector(IEnumerable<SdfLayer>)
    SdfLayerConstRefPtrVector(IEnumerable)
    SdfLayerConstRefPtrVector(int)
    SdfLayerConstRefPtrVector(IntPtr, bool)
    SdfLayerConstRefPtrVector(SdfLayerConstRefPtrVector)

    Fields

    Name Description
    swigCMemOwn

    Properties

    Name Description
    Capacity
    Count
    IsFixedSize
    IsReadOnly
    IsSynchronized
    this[int]

    Methods

    Name Description
    Add(SdfLayer)
    AddRange(SdfLayerConstRefPtrVector)
    Clear()
    CopyTo(int, SdfLayer[], int, int)
    CopyTo(SdfLayer[])
    CopyTo(SdfLayer[], int)
    Dispose()
    Dispose(bool)
    ~SdfLayerConstRefPtrVector()
    GetEnumerator()
    GetRange(int, int)
    Insert(int, SdfLayer)
    InsertRange(int, SdfLayerConstRefPtrVector)
    RemoveAt(int)
    RemoveRange(int, int)
    Repeat(SdfLayer, int)
    Reverse()
    Reverse(int, int)
    SetRange(int, SdfLayerConstRefPtrVector)
    ToArray()
    getCPtr(SdfLayerConstRefPtrVector)
    swigRelease(SdfLayerConstRefPtrVector)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)