GfAbs(double)
|
|
GfAbs(float)
|
|
GfApplyGamma(byte, double)
|
|
GfApplyGamma(float, double)
|
|
GfApplyGamma(GfVec3d, double)
|
|
GfApplyGamma(GfVec3f, double)
|
|
GfApplyGamma(GfVec3h, double)
|
|
GfApplyGamma(GfVec4d, double)
|
|
GfApplyGamma(GfVec4f, double)
|
|
GfApplyGamma(GfVec4h, double)
|
|
GfBuildOrthonormalFrame(GfVec3d, GfVec3d, GfVec3d)
|
|
GfBuildOrthonormalFrame(GfVec3d, GfVec3d, GfVec3d, double)
|
|
GfBuildOrthonormalFrame(GfVec3f, GfVec3f, GfVec3f)
|
|
GfBuildOrthonormalFrame(GfVec3f, GfVec3f, GfVec3f, float)
|
|
GfBuildOrthonormalFrame(GfVec3h, GfVec3h, GfVec3h)
|
|
GfBuildOrthonormalFrame(GfVec3h, GfVec3h, GfVec3h, GfHalf)
|
|
GfCeil(double)
|
|
GfCeil(float)
|
|
GfClamp(double, double, double)
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|
GfClamp(float, float, float)
|
|
GfCompDiv(GfVec2d, GfVec2d)
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|
GfCompDiv(GfVec2f, GfVec2f)
|
|
GfCompDiv(GfVec2h, GfVec2h)
|
|
GfCompDiv(GfVec2i, GfVec2i)
|
|
GfCompDiv(GfVec3d, GfVec3d)
|
|
GfCompDiv(GfVec3f, GfVec3f)
|
|
GfCompDiv(GfVec3h, GfVec3h)
|
|
GfCompDiv(GfVec3i, GfVec3i)
|
|
GfCompDiv(GfVec4d, GfVec4d)
|
|
GfCompDiv(GfVec4f, GfVec4f)
|
|
GfCompDiv(GfVec4h, GfVec4h)
|
|
GfCompDiv(GfVec4i, GfVec4i)
|
|
GfCompMult(GfVec2d, GfVec2d)
|
|
GfCompMult(GfVec2f, GfVec2f)
|
|
GfCompMult(GfVec2h, GfVec2h)
|
|
GfCompMult(GfVec2i, GfVec2i)
|
|
GfCompMult(GfVec3d, GfVec3d)
|
|
GfCompMult(GfVec3f, GfVec3f)
|
|
GfCompMult(GfVec3h, GfVec3h)
|
|
GfCompMult(GfVec3i, GfVec3i)
|
|
GfCompMult(GfVec4d, GfVec4d)
|
|
GfCompMult(GfVec4f, GfVec4f)
|
|
GfCompMult(GfVec4h, GfVec4h)
|
|
GfCompMult(GfVec4i, GfVec4i)
|
|
GfConvertDisplayToLinear(byte)
|
|
GfConvertDisplayToLinear(float)
|
|
GfConvertDisplayToLinear(GfVec3d)
|
|
GfConvertDisplayToLinear(GfVec3f)
|
|
GfConvertDisplayToLinear(GfVec3h)
|
|
GfConvertDisplayToLinear(GfVec4d)
|
|
GfConvertDisplayToLinear(GfVec4f)
|
|
GfConvertDisplayToLinear(GfVec4h)
|
|
GfConvertLinearToDisplay(byte)
|
|
GfConvertLinearToDisplay(float)
|
|
GfConvertLinearToDisplay(GfVec3d)
|
|
GfConvertLinearToDisplay(GfVec3f)
|
|
GfConvertLinearToDisplay(GfVec3h)
|
|
GfConvertLinearToDisplay(GfVec4d)
|
|
GfConvertLinearToDisplay(GfVec4f)
|
|
GfConvertLinearToDisplay(GfVec4h)
|
|
GfCos(double)
|
|
GfCos(float)
|
|
GfCross(GfVec3d, GfVec3d)
|
|
GfCross(GfVec3f, GfVec3f)
|
|
GfCross(GfVec3h, GfVec3h)
|
|
GfDegreesToRadians(double)
|
|
GfDot(GfDualQuatd, GfDualQuatd)
|
|
GfDot(GfDualQuatf, GfDualQuatf)
|
|
GfDot(GfDualQuath, GfDualQuath)
|
|
GfDot(GfQuatd, GfQuatd)
|
|
GfDot(GfQuaternion, GfQuaternion)
|
|
GfDot(GfQuatf, GfQuatf)
|
|
GfDot(GfQuath, GfQuath)
|
|
GfDot(GfVec2d, GfVec2d)
|
|
GfDot(GfVec2f, GfVec2f)
|
|
GfDot(GfVec2h, GfVec2h)
|
|
GfDot(GfVec2i, GfVec2i)
|
|
GfDot(GfVec3d, GfVec3d)
|
|
GfDot(GfVec3f, GfVec3f)
|
|
GfDot(GfVec3h, GfVec3h)
|
|
GfDot(GfVec3i, GfVec3i)
|
|
GfDot(GfVec4d, GfVec4d)
|
|
GfDot(GfVec4f, GfVec4f)
|
|
GfDot(GfVec4h, GfVec4h)
|
|
GfDot(GfVec4i, GfVec4i)
|
|
GfExp(double)
|
|
GfExp(float)
|
|
GfFindClosestPoints(GfLine, GfLine)
|
|
GfFindClosestPoints(GfLine, GfLine, GfVec3d)
|
|
GfFindClosestPoints(GfLine, GfLine, GfVec3d, GfVec3d)
|
|
GfFindClosestPoints(GfLine, GfLine, GfVec3d, GfVec3d, out double)
|
|
GfFindClosestPoints(GfLine, GfLine, GfVec3d, GfVec3d, out double, out double)
|
|
GfFindClosestPoints(GfLine, GfLineSeg)
|
|
GfFindClosestPoints(GfLine, GfLineSeg, GfVec3d)
|
|
GfFindClosestPoints(GfLine, GfLineSeg, GfVec3d, GfVec3d)
|
|
GfFindClosestPoints(GfLine, GfLineSeg, GfVec3d, GfVec3d, out double)
|
|
GfFindClosestPoints(GfLine, GfLineSeg, GfVec3d, GfVec3d, out double, out double)
|
|
GfFindClosestPoints(GfLineSeg, GfLineSeg)
|
|
GfFindClosestPoints(GfLineSeg, GfLineSeg, GfVec3d)
|
|
GfFindClosestPoints(GfLineSeg, GfLineSeg, GfVec3d, GfVec3d)
|
|
GfFindClosestPoints(GfLineSeg, GfLineSeg, GfVec3d, GfVec3d, out double)
|
|
GfFindClosestPoints(GfLineSeg, GfLineSeg, GfVec3d, GfVec3d, out double, out double)
|
|
GfFindClosestPoints(GfRay, GfLine)
|
|
GfFindClosestPoints(GfRay, GfLine, GfVec3d)
|
|
GfFindClosestPoints(GfRay, GfLine, GfVec3d, GfVec3d)
|
|
GfFindClosestPoints(GfRay, GfLine, GfVec3d, GfVec3d, out double)
|
|
GfFindClosestPoints(GfRay, GfLine, GfVec3d, GfVec3d, out double, out double)
|
|
GfFindClosestPoints(GfRay, GfLineSeg)
|
|
GfFindClosestPoints(GfRay, GfLineSeg, GfVec3d)
|
|
GfFindClosestPoints(GfRay, GfLineSeg, GfVec3d, GfVec3d)
|
|
GfFindClosestPoints(GfRay, GfLineSeg, GfVec3d, GfVec3d, out double)
|
|
GfFindClosestPoints(GfRay, GfLineSeg, GfVec3d, GfVec3d, out double, out double)
|
|
GfFitPlaneToPoints(GfVec3dVector, GfPlane)
|
|
GfFloor(double)
|
|
GfFloor(float)
|
|
GfGetComplement(GfVec2d, GfVec2d)
|
|
GfGetComplement(GfVec2f, GfVec2f)
|
|
GfGetComplement(GfVec2h, GfVec2h)
|
|
GfGetComplement(GfVec3d, GfVec3d)
|
|
GfGetComplement(GfVec3f, GfVec3f)
|
|
GfGetComplement(GfVec3h, GfVec3h)
|
|
GfGetComplement(GfVec4d, GfVec4d)
|
|
GfGetComplement(GfVec4f, GfVec4f)
|
|
GfGetComplement(GfVec4h, GfVec4h)
|
|
GfGetDisplayGamma()
|
|
GfGetHomogenized(GfVec4d)
|
|
GfGetHomogenized(GfVec4f)
|
|
GfGetLength(GfVec2d)
|
|
GfGetLength(GfVec2f)
|
|
GfGetLength(GfVec2h)
|
|
GfGetLength(GfVec3d)
|
|
GfGetLength(GfVec3f)
|
|
GfGetLength(GfVec3h)
|
|
GfGetLength(GfVec4d)
|
|
GfGetLength(GfVec4f)
|
|
GfGetLength(GfVec4h)
|
|
GfGetNormalized(GfVec2d)
|
|
GfGetNormalized(GfVec2d, double)
|
|
GfGetNormalized(GfVec2f)
|
|
GfGetNormalized(GfVec2f, float)
|
|
GfGetNormalized(GfVec2h)
|
|
GfGetNormalized(GfVec2h, GfHalf)
|
|
GfGetNormalized(GfVec3d)
|
|
GfGetNormalized(GfVec3d, double)
|
|
GfGetNormalized(GfVec3f)
|
|
GfGetNormalized(GfVec3f, float)
|
|
GfGetNormalized(GfVec3h)
|
|
GfGetNormalized(GfVec3h, GfHalf)
|
|
GfGetNormalized(GfVec4d)
|
|
GfGetNormalized(GfVec4d, double)
|
|
GfGetNormalized(GfVec4f)
|
|
GfGetNormalized(GfVec4f, float)
|
|
GfGetNormalized(GfVec4h)
|
|
GfGetNormalized(GfVec4h, GfHalf)
|
|
GfGetProjection(GfVec2d, GfVec2d)
|
|
GfGetProjection(GfVec2f, GfVec2f)
|
|
GfGetProjection(GfVec2h, GfVec2h)
|
|
GfGetProjection(GfVec3d, GfVec3d)
|
|
GfGetProjection(GfVec3f, GfVec3f)
|
|
GfGetProjection(GfVec3h, GfVec3h)
|
|
GfGetProjection(GfVec4d, GfVec4d)
|
|
GfGetProjection(GfVec4f, GfVec4f)
|
|
GfGetProjection(GfVec4h, GfVec4h)
|
|
GfHomogeneousCross(GfVec4d, GfVec4d)
|
|
GfHomogeneousCross(GfVec4f, GfVec4f)
|
|
GfIsClose(double, double, double)
|
|
GfIsClose(GfMatrix2d, GfMatrix2d, double)
|
|
GfIsClose(GfMatrix2f, GfMatrix2f, double)
|
|
GfIsClose(GfMatrix3d, GfMatrix3d, double)
|
|
GfIsClose(GfMatrix3f, GfMatrix3f, double)
|
|
GfIsClose(GfMatrix4d, GfMatrix4d, double)
|
|
GfIsClose(GfMatrix4f, GfMatrix4f, double)
|
|
GfIsClose(GfVec2d, GfVec2d, double)
|
|
GfIsClose(GfVec2f, GfVec2f, double)
|
|
GfIsClose(GfVec2h, GfVec2h, double)
|
|
GfIsClose(GfVec3d, GfVec3d, double)
|
|
GfIsClose(GfVec3f, GfVec3f, double)
|
|
GfIsClose(GfVec3h, GfVec3h, double)
|
|
GfIsClose(GfVec4d, GfVec4d, double)
|
|
GfIsClose(GfVec4f, GfVec4f, double)
|
|
GfIsClose(GfVec4h, GfVec4h, double)
|
|
GfLerp(double, double, double)
|
|
GfLerp(double, float, float)
|
|
GfLerp(double, GfVec2d, GfVec2d)
|
|
GfLerp(double, GfVec2f, GfVec2f)
|
|
GfLerp(double, GfVec2i, GfVec2i)
|
|
GfLerp(double, GfVec3d, GfVec3d)
|
|
GfLerp(double, GfVec3f, GfVec3f)
|
|
GfLerp(double, GfVec3i, GfVec3i)
|
|
GfLerp(double, GfVec4d, GfVec4d)
|
|
GfLerp(double, GfVec4f, GfVec4f)
|
|
GfLog(double)
|
|
GfLog(float)
|
|
GfMax(double, double)
|
|
GfMax(double, double, double)
|
|
GfMax(double, double, double, double)
|
|
GfMax(double, double, double, double, double)
|
|
GfMax(int, int)
|
|
GfMax(int, int, int)
|
|
GfMax(int, int, int, int)
|
|
GfMax(int, int, int, int, int)
|
|
GfMin(double, double)
|
|
GfMin(double, double, double)
|
|
GfMin(double, double, double, double)
|
|
GfMin(double, double, double, double, double)
|
|
GfMin(int, int)
|
|
GfMin(int, int, int)
|
|
GfMin(int, int, int, int)
|
|
GfMin(int, int, int, int, int)
|
|
GfMod(double, double)
|
|
GfMod(float, float)
|
|
GfNormalize(GfVec2d)
|
|
GfNormalize(GfVec2d, double)
|
|
GfNormalize(GfVec2f)
|
|
GfNormalize(GfVec2f, float)
|
|
GfNormalize(GfVec2h)
|
|
GfNormalize(GfVec2h, GfHalf)
|
|
GfNormalize(GfVec3d)
|
|
GfNormalize(GfVec3d, double)
|
|
GfNormalize(GfVec3f)
|
|
GfNormalize(GfVec3f, float)
|
|
GfNormalize(GfVec3h)
|
|
GfNormalize(GfVec3h, GfHalf)
|
|
GfNormalize(GfVec4d)
|
|
GfNormalize(GfVec4d, double)
|
|
GfNormalize(GfVec4f)
|
|
GfNormalize(GfVec4f, float)
|
|
GfNormalize(GfVec4h)
|
|
GfNormalize(GfVec4h, GfHalf)
|
|
GfOrthogonalizeBasis(GfVec3d, GfVec3d, GfVec3d, bool)
|
|
GfOrthogonalizeBasis(GfVec3d, GfVec3d, GfVec3d, bool, double)
|
|
GfOrthogonalizeBasis(GfVec3f, GfVec3f, GfVec3f, bool)
|
|
GfOrthogonalizeBasis(GfVec3f, GfVec3f, GfVec3f, bool, double)
|
|
GfOrthogonalizeBasis(GfVec3h, GfVec3h, GfVec3h, bool)
|
|
GfOrthogonalizeBasis(GfVec3h, GfVec3h, GfVec3h, bool, double)
|
|
GfPow(double, double)
|
|
GfPow(float, float)
|
|
GfProject(GfVec4d)
|
|
GfProject(GfVec4f)
|
|
GfRadiansToDegrees(double)
|
|
GfRound(double)
|
|
GfRound(float)
|
|
GfSgn(double)
|
|
GfSgn(int)
|
|
GfSin(double)
|
|
GfSin(float)
|
|
GfSinCos(double, out double, out double)
|
|
GfSinCos(float, out float, out float)
|
|
GfSlerp(double, GfQuatd, GfQuatd)
|
|
GfSlerp(double, GfQuaternion, GfQuaternion)
|
|
GfSlerp(double, GfQuatf, GfQuatf)
|
|
GfSlerp(double, GfQuath, GfQuath)
|
|
GfSlerp(double, GfVec3d, GfVec3d)
|
|
GfSlerp(double, GfVec3f, GfVec3f)
|
|
GfSlerp(double, GfVec3h, GfVec3h)
|
|
GfSlerp(GfQuatd, GfQuatd, double)
|
|
GfSlerp(GfQuaternion, GfQuaternion, double)
|
|
GfSlerp(GfQuatf, GfQuatf, double)
|
|
GfSlerp(GfQuath, GfQuath, double)
|
|
GfSqr(double)
|
|
GfSqr(int)
|
|
GfSqr(GfVec2d)
|
|
GfSqr(GfVec2f)
|
|
GfSqr(GfVec2i)
|
|
GfSqr(GfVec3d)
|
|
GfSqr(GfVec3f)
|
|
GfSqr(GfVec3i)
|
|
GfSqr(GfVec4d)
|
|
GfSqr(GfVec4f)
|
|
GfSqrt(double)
|
|
GfSqrt(float)
|
|