docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Deserialize

    Deserialize(ref object, UsdPrim, UsdTimeCode, FieldInfo, HashSet<MemberInfo>, ref bool?, string)

    Declaration
    public void Deserialize(ref object fieldValue, UsdPrim prim, UsdTimeCode usdTime, FieldInfo field, HashSet<MemberInfo> accessMap, ref bool? mayVary, string usdNamespace = null)
    Parameters
    Type Name Description
    object fieldValue
    UsdPrim prim
    UsdTimeCode usdTime
    FieldInfo field
    HashSet<MemberInfo> accessMap
    bool? mayVary
    string usdNamespace

    Deserialize(ref object, UsdPrim, UsdTimeCode, PropertyInfo, HashSet<MemberInfo>, ref bool?, string)

    Declaration
    public void Deserialize(ref object propValue, UsdPrim prim, UsdTimeCode usdTime, PropertyInfo field, HashSet<MemberInfo> accessMap, ref bool? mayVary, string usdNamespace = null)
    Parameters
    Type Name Description
    object propValue
    UsdPrim prim
    UsdTimeCode usdTime
    PropertyInfo field
    HashSet<MemberInfo> accessMap
    bool? mayVary
    string usdNamespace

    Deserialize<T>(T, UsdPrim, UsdTimeCode, HashSet<MemberInfo>, ref bool?, string)

    Declaration
    public void Deserialize<T>(T t, UsdPrim prim, UsdTimeCode usdTime, HashSet<MemberInfo> accessMap, ref bool? mayVary, string usdNamespace = null) where T : SampleBase
    Parameters
    Type Name Description
    T t
    UsdPrim prim
    UsdTimeCode usdTime
    HashSet<MemberInfo> accessMap
    bool? mayVary
    string usdNamespace
    Type Parameters
    Name Description
    T
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)