Method ChangeBasis
ChangeBasis(Matrix4x4)
Converts to and from the USD transform space.
This method should be applied to all Unity matrices before being written and all USD
matrices after being read, unless the USD file is stored in the Unity transform space
(though doing so will result in a non-standard USD file).
Declaration
public static Matrix4x4 ChangeBasis(Matrix4x4 input)
Parameters
Returns
ChangeBasis(Vector3)
Declaration
public static Vector3 ChangeBasis(Vector3 point)
Parameters
Type |
Name |
Description |
Vector3 |
point |
|
Returns