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    Method ChangeBasis

    ChangeBasis(Matrix4x4)

    Converts to and from the USD transform space. This method should be applied to all Unity matrices before being written and all USD matrices after being read, unless the USD file is stored in the Unity transform space (though doing so will result in a non-standard USD file).

    Declaration
    public static Matrix4x4 ChangeBasis(Matrix4x4 input)
    Parameters
    Type Name Description
    Matrix4x4 input
    Returns
    Type Description
    Matrix4x4

    ChangeBasis(Vector3)

    Declaration
    public static Vector3 ChangeBasis(Vector3 point)
    Parameters
    Type Name Description
    Vector3 point
    Returns
    Type Description
    Vector3
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