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    Class Scene

    Inheritance
    object
    Scene
    Inherited Members
    object.GetType()
    object.MemberwiseClone()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: USD.NET
    Assembly: USD.NET.dll
    Syntax
    public class Scene

    Properties

    Name Description
    AccessMask
    AllMeshes
    AllPaths
    AllXforms
    EndTime
    FilePath
    FrameRate
    IsPopulatingAccessMask
    MetersPerUnit
    Stage
    StartTime
    Time
    UpAxis
    WriteMode

    Methods

    Name Description
    AddSubLayer(Scene)
    Close()
    ComputeKeyFrames(string, string)
    Create()
    Create(string)
    Find(string, string)
    Find<T>()
    Find<T>(string)
    Find<T>(SdfPath)
    FlattenAs(string)
    GetAttributeAtPath(string)
    GetPrimAtPath(string)
    GetRelationshipAtPath(string)
    GetSdfPath(string)
    Open(string)
    Open(UsdStage)
    ReadAll<T>()
    ReadAll<T>(string)
    ReadAll<T>(SdfPath)
    ReadAll<T>(SdfPath[])
    Read<T>(string, FieldInfo, ref T)
    Read<T>(string, PropertyInfo, ref T)
    Read<T>(string, T)
    Read<T>(SdfPath, FieldInfo, ref T)
    Read<T>(SdfPath, PropertyInfo, ref T)
    Read<T>(SdfPath, T)
    Save()
    SaveAs(string)
    SetEditTarget(Scene)
    SetInterpolation(InterpolationMode)
    ToString()
    Write<T>(string, T)
    Write<T>(SdfPath, T)
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