Class FormState | UIWidgets | 1.5.4-preview.12
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    Class FormState

    Inheritance
    Object
    Diagnosticable
    State
    State<Form>
    FormState
    Inherited Members
    State<Form>.widget
    State<Form>._debugTypesAreRight(Widget)
    State.context
    State.mounted
    State.initState()
    State.didUpdateWidget(StatefulWidget)
    State.setState(VoidCallback)
    State.deactivate()
    State.dispose()
    State.didChangeDependencies()
    State.debugFillProperties(DiagnosticPropertiesBuilder)
    Diagnosticable.toStringShort()
    Diagnosticable.ToString()
    Diagnosticable.toString(DiagnosticLevel)
    Diagnosticable.toDiagnosticsNode(String, DiagnosticsTreeStyle)
    Namespace: Unity.UIWidgets.widgets
    Syntax
    public class FormState : State<Form>

    Constructors

    FormState()

    Declaration
    public FormState()

    Methods

    _fieldDidChange()

    Declaration
    public void _fieldDidChange()

    _register(FormFieldState)

    Declaration
    public void _register(FormFieldState field)
    Parameters
    Type Name Description
    FormFieldState field

    _unregister(FormFieldState)

    Declaration
    public void _unregister(FormFieldState field)
    Parameters
    Type Name Description
    FormFieldState field

    build(BuildContext)

    Declaration
    public override Widget build(BuildContext context)
    Parameters
    Type Name Description
    BuildContext context
    Returns
    Type Description
    Widget
    Overrides
    State.build(BuildContext)

    reset()

    Declaration
    public void reset()

    save()

    Declaration
    public void save()

    validate()

    Declaration
    public bool validate()
    Returns
    Type Description
    Boolean
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