Class RasterCache
Namespace: Unity.UIWidgets.flow
Syntax
public class RasterCache
Constructors
RasterCache(Int32)
Declaration
public RasterCache(int threshold = 3)
Parameters
Type | Name | Description |
---|---|---|
Int32 | threshold |
Fields
threshold
Declaration
public readonly int threshold
Field Value
Type | Description |
---|---|
Int32 |
Properties
meshPool
Declaration
public MeshPool meshPool { set; }
Property Value
Type | Description |
---|---|
MeshPool |
Methods
clear()
Declaration
public void clear()
getPrerolledImage(Picture, Matrix3, Single, Int32, Boolean, Boolean)
Declaration
public RasterCacheResult getPrerolledImage(Picture picture, Matrix3 transform, float devicePixelRatio, int antiAliasing, bool isComplex, bool willChange)
Parameters
Type | Name | Description |
---|---|---|
Picture | picture | |
Matrix3 | transform | |
Single | devicePixelRatio | |
Int32 | antiAliasing | |
Boolean | isComplex | |
Boolean | willChange |
Returns
Type | Description |
---|---|
RasterCacheResult |
sweepAfterFrame()
Declaration
public void sweepAfterFrame()