Class Layer
Namespace: Unity.UIWidgets.flow
Syntax
public abstract class Layer
Properties
needsPainting
Declaration
public bool needsPainting { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
paintBounds
Declaration
public Rect paintBounds { get; set; }
Property Value
| Type | Description |
|---|---|
| Rect |
parent
Declaration
public ContainerLayer parent { get; set; }
Property Value
| Type | Description |
|---|---|
| ContainerLayer |
Methods
paint(PaintContext)
Declaration
public abstract void paint(PaintContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| PaintContext | context |
preroll(PrerollContext, Matrix3)
Declaration
public virtual void preroll(PrerollContext context, Matrix3 matrix)
Parameters
| Type | Name | Description |
|---|---|---|
| PrerollContext | context | |
| Matrix3 | matrix |