Class PriorityQueue<T>
Namespace: Unity.UIWidgets.async
Syntax
public class PriorityQueue<T>
where T : IComparable<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
PriorityQueue()
Declaration
public PriorityQueue()
Properties
count
Declaration
public int count { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Methods
dequeue()
Declaration
public T dequeue()
Returns
| Type | Description |
|---|---|
| T |
enqueue(T)
Declaration
public void enqueue(T item)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item |
isConsistent()
Declaration
public bool isConsistent()
Returns
| Type | Description |
|---|---|
| Boolean |
peek()
Declaration
public T peek()
Returns
| Type | Description |
|---|---|
| T |
ToString()
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| String |