Class AnimationMin | UIWidgets | 1.5.4-preview.12
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    Class AnimationMin

    Inheritance
    Object
    Animation<Single>
    AnimationLazyListenerMixinAnimation<Single>
    AnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>
    AnimationLocalStatusListenersMixinAnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>
    CompoundAnimation<Single>
    AnimationMin
    Inherited Members
    CompoundAnimation<Single>.first
    CompoundAnimation<Single>.next
    CompoundAnimation<Single>.didStartListening()
    CompoundAnimation<Single>.didStopListening()
    CompoundAnimation<Single>.status
    CompoundAnimation<Single>.ToString()
    AnimationLocalStatusListenersMixinAnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>.addStatusListener(AnimationStatusListener)
    AnimationLocalStatusListenersMixinAnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>.removeStatusListener(AnimationStatusListener)
    AnimationLocalStatusListenersMixinAnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>.notifyStatusListeners(AnimationStatus)
    AnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>.addListener(VoidCallback)
    AnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>.removeListener(VoidCallback)
    AnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<Single>.notifyListeners()
    AnimationLazyListenerMixinAnimation<Single>.didRegisterListener()
    AnimationLazyListenerMixinAnimation<Single>.didUnregisterListener()
    AnimationLazyListenerMixinAnimation<Single>.isListening
    Animation<Single>.isDismissed
    Animation<Single>.isCompleted
    Animation<Single>.toStringDetails()
    Animation<Single>.drive<U>(Animatable<U>)
    Namespace: Unity.UIWidgets.animation
    Syntax
    public class AnimationMin : CompoundAnimation<float>, ValueListenable<float>, Listenable

    Constructors

    AnimationMin(Animation<Single>, Animation<Single>)

    Declaration
    public AnimationMin(Animation<float> left = null, Animation<float> right = null)
    Parameters
    Type Name Description
    Animation<Single> left
    Animation<Single> right

    Properties

    value

    Declaration
    public override float value { get; }
    Property Value
    Type Description
    Single
    Overrides
    Unity.UIWidgets.animation.Animation<System.Single>.value
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