Class FocusNode
Inherited Members
Namespace: Unity.UIWidgets.widgets
Syntax
public class FocusNode : ChangeNotifier, Listenable
Properties
hasFocus
Declaration
public bool hasFocus { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Methods
consumeKeyboardToken()
Declaration
public bool consumeKeyboardToken()
Returns
Type | Description |
---|---|
System.Boolean |
dispose()
Declaration
public override void dispose()
Overrides
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.Object.ToString()
unfocus()
Declaration
public void unfocus()