Class TextureLayer | Package Manager UI website
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    Class TextureLayer

    Inheritance
    System.Object
    Diagnosticable
    DiagnosticableTree
    AbstractNodeMixinDiagnosticableTree
    Layer
    TextureLayer
    Inherited Members
    Layer.parent
    Layer.markNeedsAddToScene()
    Layer.alwaysNeedsAddToScene
    Layer.nextSibling
    Layer.previousSibling
    Layer.dropChild(AbstractNodeMixinDiagnosticableTree)
    Layer.adoptChild(AbstractNodeMixinDiagnosticableTree)
    Layer.remove()
    Layer.replaceWith(Layer)
    Layer.debugCreator
    Layer.toStringShort()
    Layer.debugFillProperties(DiagnosticPropertiesBuilder)
    AbstractNodeMixinDiagnosticableTree.depth
    AbstractNodeMixinDiagnosticableTree.redepthChild(AbstractNodeMixinDiagnosticableTree)
    AbstractNodeMixinDiagnosticableTree.redepthChildren()
    AbstractNodeMixinDiagnosticableTree.owner
    AbstractNodeMixinDiagnosticableTree.attached
    AbstractNodeMixinDiagnosticableTree.attach(Object)
    AbstractNodeMixinDiagnosticableTree.detach()
    DiagnosticableTree.toStringShallow(String, DiagnosticLevel)
    DiagnosticableTree.toStringDeep(String, String, DiagnosticLevel)
    DiagnosticableTree.toDiagnosticsNode(String, DiagnosticsTreeStyle)
    DiagnosticableTree.debugDescribeChildren()
    Diagnosticable.ToString()
    Diagnosticable.toString(DiagnosticLevel)
    Namespace: Unity.UIWidgets.rendering
    Syntax
    public class TextureLayer : Layer

    Constructors

    TextureLayer(Rect, Texture, Boolean)

    Declaration
    public TextureLayer(Rect rect, Texture texture, bool freeze = false)
    Parameters
    Type Name Description
    Rect rect
    Texture texture
    System.Boolean freeze

    Fields

    freeze

    Declaration
    public readonly bool freeze
    Field Value
    Type Description
    System.Boolean

    rect

    Declaration
    public readonly Rect rect
    Field Value
    Type Description
    Rect

    texture

    Declaration
    public readonly Texture texture
    Field Value
    Type Description
    Texture
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