Class FlagProperty | Package Manager UI website
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    Class FlagProperty

    Inheritance
    System.Object
    DiagnosticsNode
    DiagnosticsProperty<System.Nullable<System.Boolean>>
    FlagProperty
    Inherited Members
    DiagnosticsProperty<Nullable<Boolean>>.lazy(String, ComputePropertyValueCallback<Nullable<Boolean>>, String, String, String, Boolean, Boolean, Object, String, Boolean, DiagnosticsTreeStyle, DiagnosticLevel)
    DiagnosticsProperty<Nullable<Boolean>>.toDescription(TextTreeConfiguration)
    DiagnosticsProperty<Nullable<Boolean>>.ifNull
    DiagnosticsProperty<Nullable<Boolean>>.ifEmpty
    DiagnosticsProperty<Nullable<Boolean>>.tooltip
    DiagnosticsProperty<Nullable<Boolean>>.missingIfNull
    DiagnosticsProperty<Nullable<Boolean>>.propertyType
    DiagnosticsProperty<Nullable<Boolean>>.valueObject
    DiagnosticsProperty<Nullable<Boolean>>.value
    DiagnosticsProperty<Nullable<Boolean>>.exception
    DiagnosticsProperty<Nullable<Boolean>>.defaultValue
    DiagnosticsProperty<Nullable<Boolean>>.getProperties()
    DiagnosticsProperty<Nullable<Boolean>>.getChildren()
    DiagnosticsNode.message(String, DiagnosticsTreeStyle, DiagnosticLevel)
    DiagnosticsNode.name
    DiagnosticsNode.showSeparator
    DiagnosticsNode.isFiltered(DiagnosticLevel)
    DiagnosticsNode.emptyBodyDescription
    DiagnosticsNode.style
    DiagnosticsNode.ToString()
    DiagnosticsNode.toString(TextTreeConfiguration, DiagnosticLevel)
    DiagnosticsNode.textTreeConfiguration
    DiagnosticsNode.toStringDeep(String, String, TextTreeConfiguration, DiagnosticLevel)
    Namespace: Unity.UIWidgets.foundation
    Syntax
    public class FlagProperty : DiagnosticsProperty<bool? >

    Constructors

    FlagProperty(String, Nullable<Boolean>, String, String, Boolean, Object, DiagnosticLevel)

    Declaration
    public FlagProperty(string name, bool? value, string ifTrue = null, string ifFalse = null, bool showName = false, object defaultValue = null, DiagnosticLevel level = DiagnosticLevel.info)
    Parameters
    Type Name Description
    System.String name
    System.Nullable<System.Boolean> value
    System.String ifTrue
    System.String ifFalse
    System.Boolean showName
    System.Object defaultValue
    DiagnosticLevel level

    Fields

    ifFalse

    Declaration
    public readonly string ifFalse
    Field Value
    Type Description
    System.String

    ifTrue

    Declaration
    public readonly string ifTrue
    Field Value
    Type Description
    System.String

    Properties

    level

    Declaration
    public override DiagnosticLevel level { get; }
    Property Value
    Type Description
    DiagnosticLevel
    Overrides
    Unity.UIWidgets.foundation.DiagnosticsProperty<System.Nullable<System.Boolean>>.level

    showName

    Declaration
    public override bool showName { get; }
    Property Value
    Type Description
    System.Boolean
    Overrides
    DiagnosticsNode.showName

    Methods

    toJsonMap()

    Declaration
    public override Dictionary<string, object> toJsonMap()
    Returns
    Type Description
    System.Collections.Generic.Dictionary<System.String, System.Object>
    Overrides
    Unity.UIWidgets.foundation.DiagnosticsProperty<System.Nullable<System.Boolean>>.toJsonMap()

    valueToString(TextTreeConfiguration)

    Declaration
    protected override string valueToString(TextTreeConfiguration parentConfiguration = null)
    Parameters
    Type Name Description
    TextTreeConfiguration parentConfiguration
    Returns
    Type Description
    System.String
    Overrides
    Unity.UIWidgets.foundation.DiagnosticsProperty<System.Nullable<System.Boolean>>.valueToString(Unity.UIWidgets.foundation.TextTreeConfiguration)
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