Class AnimationMean
Inheritance
System.Object
Animation<System.Single>
AnimationLazyListenerMixinAnimation<System.Single>
AnimationLocalStatusListenersMixinAnimationLocalListenersMixinAnimationLazyListenerMixinAnimation<System.Single>
CompoundAnimation<System.Single>
AnimationMean
Inherited Members
Namespace: Unity.UIWidgets.animation
Syntax
public class AnimationMean : CompoundAnimation<float>, ValueListenable<float>, Listenable
Constructors
AnimationMean(Animation<Single>, Animation<Single>)
Declaration
public AnimationMean(Animation<float> left = null, Animation<float> right = null)
Parameters
Type | Name | Description |
---|---|---|
Animation<System.Single> | left | |
Animation<System.Single> | right |
Properties
value
Declaration
public override float value { get; }
Property Value
Type | Description |
---|---|
System.Single |
Overrides
Unity.UIWidgets.animation.Animation<System.Single>.value