Class Store<State>
Inheritance
System.Object
Store<State>
Namespace: Unity.UIWidgets
Syntax
public class Store<State>
Type Parameters
Name | Description |
---|---|
State |
Constructors
Store(Reducer<State>, State, Middleware<State>[])
Declaration
public Store(Reducer<State> reducer, State initialState = null, params Middleware<State>[] middleware)
Parameters
Type | Name | Description |
---|---|---|
Reducer<State> | reducer | |
State | initialState | |
Middleware<State>[] | middleware |
Fields
stateChanged
Declaration
public StateChangedHandler<State> stateChanged
Field Value
Type | Description |
---|---|
StateChangedHandler<State> |
Properties
dispatcher
Declaration
public Dispatcher dispatcher { get; }
Property Value
Type | Description |
---|---|
Dispatcher |
Methods
getState()
Declaration
public State getState()
Returns
Type | Description |
---|---|
State |