docs.unity3d.com
    Show / Hide Table of Contents

    Class ToolbarPopupSearchField

    The pop-up search field for the toolbar. The search field includes a menu button.

    Inheritance
    Object
    CallbackEventHandler
    Focusable
    VisualElement
    SearchFieldBase<TextField, String>
    ToolbarSearchField
    ToolbarPopupSearchField
    Inherited Members
    ToolbarSearchField.textUssClassName
    ToolbarSearchField.searchButtonUssClassName
    ToolbarSearchField.cancelButtonUssClassName
    ToolbarSearchField.cancelButtonOffVariantUssClassName
    ToolbarSearchField.popupVariantUssClassName
    ToolbarSearchField.searchButton
    ToolbarSearchField.value
    ToolbarSearchField.SetValueWithoutNotify(String)
    ToolbarSearchField.ussClassName
    ToolbarSearchField.ClearTextField()
    ToolbarSearchField.FieldIsEmpty(String)
    SearchFieldBase<TextField, String>.textInputField
    SearchFieldBase<TextField, String>.searchButton
    SearchFieldBase<TextField, String>.value
    SearchFieldBase<TextField, String>.ussClassName
    SearchFieldBase<TextField, String>.textUssClassName
    SearchFieldBase<TextField, String>.textInputUssClassName
    SearchFieldBase<TextField, String>.searchButtonUssClassName
    SearchFieldBase<TextField, String>.cancelButtonUssClassName
    SearchFieldBase<TextField, String>.cancelButtonOffVariantUssClassName
    SearchFieldBase<TextField, String>.popupVariantUssClassName
    SearchFieldBase<TextField, String>.ClearTextField()
    SearchFieldBase<TextField, String>.SetValueWithoutNotify(String)
    SearchFieldBase<TextField, String>.FieldIsEmpty(String)
    VisualElement.disabledUssClassName
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.ITransform.position
    VisualElement.ITransform.rotation
    VisualElement.ITransform.scale
    VisualElement.ITransform.matrix
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(Boolean)
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.SetEnabled(Boolean)
    VisualElement.visible
    VisualElement.MarkDirtyRepaint()
    VisualElement.generateVisualContent
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(Single, VisualElement.MeasureMode, Single, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(String)
    VisualElement.RemoveFromClassList(String)
    VisualElement.ToggleInClassList(String)
    VisualElement.EnableInClassList(String, Boolean)
    VisualElement.ClassListContains(String)
    VisualElement.FindAncestorUserData()
    VisualElement.ITransitionAnimations.Start(Single, Single, Int32, Action<VisualElement, Single>)
    VisualElement.ITransitionAnimations.Start(Rect, Rect, Int32, Action<VisualElement, Rect>)
    VisualElement.ITransitionAnimations.Start(Color, Color, Int32, Action<VisualElement, Color>)
    VisualElement.ITransitionAnimations.Start(Vector3, Vector3, Int32, Action<VisualElement, Vector3>)
    VisualElement.ITransitionAnimations.Start(Vector2, Vector2, Int32, Action<VisualElement, Vector2>)
    VisualElement.ITransitionAnimations.Start(Quaternion, Quaternion, Int32, Action<VisualElement, Quaternion>)
    VisualElement.ITransitionAnimations.Start(StyleValues, StyleValues, Int32)
    VisualElement.ITransitionAnimations.Start(Func<VisualElement, Single>, Single, Int32, Action<VisualElement, Single>)
    VisualElement.ITransitionAnimations.Start(Func<VisualElement, Rect>, Rect, Int32, Action<VisualElement, Rect>)
    VisualElement.ITransitionAnimations.Start(Func<VisualElement, Color>, Color, Int32, Action<VisualElement, Color>)
    VisualElement.ITransitionAnimations.Start(Func<VisualElement, Vector3>, Vector3, Int32, Action<VisualElement, Vector3>)
    VisualElement.ITransitionAnimations.Start(Func<VisualElement, Vector2>, Vector2, Int32, Action<VisualElement, Vector2>)
    VisualElement.ITransitionAnimations.Start(Func<VisualElement, Quaternion>, Quaternion, Int32, Action<VisualElement, Quaternion>)
    VisualElement.ITransitionAnimations.Start(StyleValues, Int32)
    VisualElement.ITransitionAnimations.Layout(Rect, Int32)
    VisualElement.ITransitionAnimations.TopLeft(Vector2, Int32)
    VisualElement.ITransitionAnimations.Size(Vector2, Int32)
    VisualElement.ITransitionAnimations.Scale(Single, Int32)
    VisualElement.ITransitionAnimations.Position(Vector3, Int32)
    VisualElement.ITransitionAnimations.Rotation(Quaternion, Int32)
    VisualElement.experimental
    VisualElement.IExperimentalFeatures.animation
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.visualTreeAssetSource
    VisualElement.Add(VisualElement)
    VisualElement.Insert(Int32, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(Int32)
    VisualElement.Clear()
    VisualElement.ElementAt(Int32)
    VisualElement.Item[Int32]
    VisualElement.childCount
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.schedule
    VisualElement.IVisualElementScheduler.Execute(Action<TimerState>)
    VisualElement.IVisualElementScheduler.Execute(Action)
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    VisualElement.IResolvedStyle.alignContent
    VisualElement.IResolvedStyle.alignItems
    VisualElement.IResolvedStyle.alignSelf
    VisualElement.IResolvedStyle.backgroundColor
    VisualElement.IResolvedStyle.backgroundImage
    VisualElement.IResolvedStyle.borderBottomColor
    VisualElement.IResolvedStyle.borderBottomLeftRadius
    VisualElement.IResolvedStyle.borderBottomRightRadius
    VisualElement.IResolvedStyle.borderBottomWidth
    VisualElement.IResolvedStyle.borderLeftColor
    VisualElement.IResolvedStyle.borderLeftWidth
    VisualElement.IResolvedStyle.borderRightColor
    VisualElement.IResolvedStyle.borderRightWidth
    VisualElement.IResolvedStyle.borderTopColor
    VisualElement.IResolvedStyle.borderTopLeftRadius
    VisualElement.IResolvedStyle.borderTopRightRadius
    VisualElement.IResolvedStyle.borderTopWidth
    VisualElement.IResolvedStyle.bottom
    VisualElement.IResolvedStyle.color
    VisualElement.IResolvedStyle.display
    VisualElement.IResolvedStyle.flexBasis
    VisualElement.IResolvedStyle.flexDirection
    VisualElement.IResolvedStyle.flexGrow
    VisualElement.IResolvedStyle.flexShrink
    VisualElement.IResolvedStyle.flexWrap
    VisualElement.IResolvedStyle.fontSize
    VisualElement.IResolvedStyle.height
    VisualElement.IResolvedStyle.justifyContent
    VisualElement.IResolvedStyle.left
    VisualElement.IResolvedStyle.letterSpacing
    VisualElement.IResolvedStyle.marginBottom
    VisualElement.IResolvedStyle.marginLeft
    VisualElement.IResolvedStyle.marginRight
    VisualElement.IResolvedStyle.marginTop
    VisualElement.IResolvedStyle.maxHeight
    VisualElement.IResolvedStyle.maxWidth
    VisualElement.IResolvedStyle.minHeight
    VisualElement.IResolvedStyle.minWidth
    VisualElement.IResolvedStyle.opacity
    VisualElement.IResolvedStyle.paddingBottom
    VisualElement.IResolvedStyle.paddingLeft
    VisualElement.IResolvedStyle.paddingRight
    VisualElement.IResolvedStyle.paddingTop
    VisualElement.IResolvedStyle.position
    VisualElement.IResolvedStyle.right
    VisualElement.IResolvedStyle.textOverflow
    VisualElement.IResolvedStyle.top
    VisualElement.IResolvedStyle.unityBackgroundImageTintColor
    VisualElement.IResolvedStyle.unityBackgroundScaleMode
    VisualElement.IResolvedStyle.unityFont
    VisualElement.IResolvedStyle.unityFontDefinition
    VisualElement.IResolvedStyle.unityFontStyleAndWeight
    VisualElement.IResolvedStyle.unityParagraphSpacing
    VisualElement.IResolvedStyle.unitySliceBottom
    VisualElement.IResolvedStyle.unitySliceLeft
    VisualElement.IResolvedStyle.unitySliceRight
    VisualElement.IResolvedStyle.unitySliceTop
    VisualElement.IResolvedStyle.unityTextAlign
    VisualElement.IResolvedStyle.unityTextOutlineColor
    VisualElement.IResolvedStyle.unityTextOutlineWidth
    VisualElement.IResolvedStyle.unityTextOverflowPosition
    VisualElement.IResolvedStyle.visibility
    VisualElement.IResolvedStyle.whiteSpace
    VisualElement.IResolvedStyle.width
    VisualElement.IResolvedStyle.wordSpacing
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    Focusable.Blur()
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    Namespace: UnityEditor.UIElements
    Syntax
    public class ToolbarPopupSearchField : ToolbarSearchField, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, INotifyValueChanged<string>, IToolbarMenuElement

    Constructors

    ToolbarPopupSearchField()

    Constructor.

    Declaration
    public ToolbarPopupSearchField()

    Properties

    menu

    The menu used by the pop-up search field element.

    Declaration
    public DropdownMenu menu { get; }
    Property Value
    Type Description
    DropdownMenu
    Implements
    IToolbarMenuElement.menu

    Extension Methods

    UQueryExtensions.Q<T>(VisualElement, String, String[])
    UQueryExtensions.Q(VisualElement, String, String[])
    UQueryExtensions.Q<T>(VisualElement, String, String)
    UQueryExtensions.Q(VisualElement, String, String)
    UQueryExtensions.Query(VisualElement, String, String[])
    UQueryExtensions.Query(VisualElement, String, String)
    UQueryExtensions.Query<T>(VisualElement, String, String[])
    UQueryExtensions.Query<T>(VisualElement, String, String)
    UQueryExtensions.Query(VisualElement)
    VisualElementExtensions.StretchToParentSize(VisualElement)
    VisualElementExtensions.StretchToParentWidth(VisualElement)
    VisualElementExtensions.AddManipulator(VisualElement, IManipulator)
    VisualElementExtensions.RemoveManipulator(VisualElement, IManipulator)
    VisualElementExtensions.WorldToLocal(VisualElement, Vector2)
    VisualElementExtensions.LocalToWorld(VisualElement, Vector2)
    VisualElementExtensions.WorldToLocal(VisualElement, Rect)
    VisualElementExtensions.LocalToWorld(VisualElement, Rect)
    VisualElementExtensions.ChangeCoordinatesTo(VisualElement, VisualElement, Vector2)
    VisualElementExtensions.ChangeCoordinatesTo(VisualElement, VisualElement, Rect)
    BindingExtensions.Bind(VisualElement, SerializedObject)
    BindingExtensions.Unbind(VisualElement)
    BindingExtensions.TrackPropertyValue(VisualElement, SerializedProperty, Action<SerializedProperty>)
    In This Article
    • Constructors
      • ToolbarPopupSearchField()
    • Properties
      • menu
    • Extension Methods
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023