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    Type into a TextField

    Use the TypingText() method to simulate typing text into a text field in your tests. This method sends the appropriate keyboard events to the target element, mimicking a real user interaction.

    Example

    The following examples show how to simulate typing text into a text field:

    [Test]
    public void TypingTextExample()
    {
        // Make sure the UI is totally up to date.
        simulate.FrameUpdate();
    
        // Fetch and focus the textField's textElement.
        var textField = rootVisualElement.Q<TextField>("MyTextField");
        var textElement = textField.Q<TextElement>();
        Assume.That(textField, Is.Not.Null);
        textField.Focus();
    
        Assume.That(textField.text, Is.Empty);
        Assume.That(textField.hasFocusPseudoState, Is.True);
    
        // Type into the textField.
        var typedText = "Typed text.";
        simulate.TypingText(typedText);
        simulate.FrameUpdate();
    
        Assert.That(textField.text, Is.EqualTo(typedText));
    }
    

    Platform differences at runtime

    When running tests in Play mode or in a runtime assembly, the behavior of the TypingText() method can vary based on the platform due to its different requirements and behaviors at runtime.

    The following table summarizes the differences:

    Platform Events sent Requirements
    Windows, Mac, Linux, WebGL UI Toolkit events You must focus on the TextElement.
    XboxOne, PS5, PS4, Android, iPhone, tvOS Directly on TouchScreenKeyboard You must focus on the TextElement to summon the TouchScreenKeyboard.
    Nintendo Switch Unsupported N/A

    Additional resources

    • Click on a visual element
    • Double-click on a visual element
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