Namespace Unity.UIElements.Runtime
Classes
EditorInternalBridge
InGamePanelScalerInspector
Displays an in-game status of the panel scaler.
InputWrapper
Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system.
InternalBridge
NavigationCancelEvent
Event sent when the user presses the cancel button.
NavigationEventBase<T>
Navigation events abstract base class.
NavigationMoveEvent
Event typically sent when the user presses the D-pad, moves a joystick or presses the arrow keys.
NavigationSubmitEvent
Event sent when the user presses the submit button.
PanelRenderer
Component to render a UXML file and stylesheets in the game view.
PanelScaler
The Panel Scaler component is used for controlling the overall scale and pixel density of elements in the Panel.
UIElementsEventSystem
Handles input and sending events to UIElements Panel.
WorldQuadDisplay
Used to display a panel on a rectangle in the scene.
Interfaces
INavigationEvent
Interface for all navigation events.
Enums
NavigationMoveEvent.Direction
Move event direction.
PanelScaler.ScaleMode
Determines how elements in the Panel are scaled.
PanelScaler.ScreenMatchMode
A mode used to scale the Panel area if the aspect ratio of the current resolution does not fit the reference resolution.