docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace Unity.UIElements.Runtime

    Classes

    EditorInternalBridge

    InGamePanelScalerInspector

    Displays an in-game status of the panel scaler.

    InputWrapper

    Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system.

    InternalBridge

    NavigationCancelEvent

    Event sent when the user presses the cancel button.

    NavigationEventBase<T>

    Navigation events abstract base class.

    NavigationMoveEvent

    Event typically sent when the user presses the D-pad, moves a joystick or presses the arrow keys.

    NavigationSubmitEvent

    Event sent when the user presses the submit button.

    PanelRenderer

    Component to render a UXML file and stylesheets in the game view.

    PanelScaler

    The Panel Scaler component is used for controlling the overall scale and pixel density of elements in the Panel.

    UIElementsEventSystem

    Handles input and sending events to UIElements Panel.

    WorldQuadDisplay

    Used to display a panel on a rectangle in the scene.

    Interfaces

    INavigationEvent

    Interface for all navigation events.

    Enums

    NavigationMoveEvent.Direction

    Move event direction.

    PanelScaler.ScaleMode

    Determines how elements in the Panel are scaled.

    PanelScaler.ScreenMatchMode

    A mode used to scale the Panel area if the aspect ratio of the current resolution does not fit the reference resolution.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)