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    Class NavigationSubmitEvent

    Event sent when the user presses the submit button.

    Inheritance
    object
    EventBase
    EventBase<NavigationSubmitEvent>
    NavigationEventBase<NavigationSubmitEvent>
    NavigationSubmitEvent
    Implements
    IDisposable
    INavigationEvent
    Inherited Members
    EventBase<NavigationSubmitEvent>.TypeId()
    EventBase<NavigationSubmitEvent>.Init()
    EventBase<NavigationSubmitEvent>.GetPooled()
    EventBase<NavigationSubmitEvent>.Dispose()
    EventBase<NavigationSubmitEvent>.eventTypeId
    EventBase.RegisterEventType()
    EventBase.PreDispatch()
    EventBase.PreDispatch(IPanel)
    EventBase.PostDispatch()
    EventBase.PostDispatch(IPanel)
    EventBase.StopPropagation()
    EventBase.StopImmediatePropagation()
    EventBase.PreventDefault()
    EventBase.timestamp
    EventBase.bubbles
    EventBase.tricklesDown
    EventBase.target
    EventBase.isPropagationStopped
    EventBase.isImmediatePropagationStopped
    EventBase.isDefaultPrevented
    EventBase.propagationPhase
    EventBase.currentTarget
    EventBase.dispatch
    EventBase.imguiEvent
    EventBase.originalMousePosition
    EventBase.pooled
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.UIElements.Runtime
    Assembly: solution.dll
    Syntax
    public class NavigationSubmitEvent : NavigationEventBase<NavigationSubmitEvent>, IDisposable, INavigationEvent

    Implements

    IDisposable
    INavigationEvent
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