docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class InputWrapper

    Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    InputWrapper
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.UIElements.Runtime
    Assembly: solution.dll
    Syntax
    public class InputWrapper : MonoBehaviour

    Properties

    Name Description
    compositionCursorPos

    Interface to Input.compositionCursorPos. Can be overridden to provide custom input instead of using the Input class.

    compositionString

    Interface to Input.compositionString. Can be overridden to provide custom input instead of using the Input class.

    imeCompositionMode

    Interface to Input.imeCompositionMode. Can be overridden to provide custom input instead of using the Input class.

    mousePosition

    Interface to Input.mousePosition. Can be overridden to provide custom input instead of using the Input class.

    mousePresent

    Interface to Input.mousePresent. Can be overridden to provide custom input instead of using the Input class.

    mouseScrollDelta

    Interface to Input.mouseScrollDelta. Can be overridden to provide custom input instead of using the Input class.

    touchCount

    Interface to Input.touchCount. Can be overridden to provide custom input instead of using the Input class.

    touchSupported

    Interface to Input.touchSupported. Can be overridden to provide custom input instead of using the Input class.

    Methods

    Name Description
    GetAxisRaw(string)

    Interface to Input.GetAxisRaw. Can be overridden to provide custom input instead of using the Input class.

    GetButtonDown(string)

    Interface to Input.GetButtonDown. Can be overridden to provide custom input instead of using the Input class.

    GetMouseButton(int)

    Interface to Input.GetMouseButton. Can be overridden to provide custom input instead of using the Input class.

    GetMouseButtonDown(int)

    Interface to Input.GetMouseButtonDown. Can be overridden to provide custom input instead of using the Input class.

    GetMouseButtonUp(int)

    Interface to Input.GetMouseButtonUp. Can be overridden to provide custom input instead of using the Input class.

    GetTouch(int)

    Interface to Input.GetTouch. Can be overridden to provide custom input instead of using the Input class.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)