This is the documentation for the Scripting APIs of this package.
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Core.
Input Field -
-
Assertion
Failure On Output Vertex Count -
Bridge
Script For Retaining Objects -
Bug
Object -
Button
Tests -
Canvas
Elements Maintain Valid Positions When Camera Ortho Size Is Zero -
Canvas
Group Tests -
Canvas
Resize Correctly For Render Texture -
Canvas
Scaler With Child Text Object Does Not Crash -
Canvas
Size Correct In Awake And Start -
Canvas
Size Correct In Awake And Start Script -
Canvas
Width Assertion Error With Rect Transform -
Changing
Hierarchy Of Canvas Renderer -
Check
Mesh Colors And Colors32Match -
Coroutine
Object -
Coroutine
Works If UIObject Is Attached -
Drag
Callback Check -
Dropdown
Options List Drawer -
Dropdown
Options List Drawer. Fixture -
Dropdown
Tests -
Event
Trigger Remove During Execution -
Fake
Base Input -
Font
Created By Script -
Graphic
Raycaster Tests -
Graphic
Raycaster World Space Canvas Tests -
Image
Filled Generate Work -
Image
Tests -
Input
Module Tests -
Input
Module Tests. Test Input Module -
Intercepted
Events Preview Tests -
Layout
Group Arrangement -
Mouse
Update -
Nested
Canvas -
Nested
Canvas Maintains Correct Size -
No
Active Camera In Scene Does Not Crash Editor -
Parent
Canvas Is Sane -
Physics2DRaycaster
Tests -
Physics
Raycaster Tests -
Pointer
Click Callback Check -
Pointer
Enter Callback Check -
Pointer
Exit Callback Check -
Property
Drawer Tests -
Raw
Image Test Hook -
Raycast
Sorting Tests -
Rect
Mask2DCulling -
Rect
Transform Position -
Rect
Transform Valid After Enable -
Root
Canvas Tests -
Scene
With Nested Layout Elements Load -
Scene
With Nested Layout Elements Load Script -
Scroll
Bar Clamp -
Scroll
Bar Tests -
Scroll
Rect Clamp -
Scroll
Rect Scale -
Scroll
Rect Stable Layout -
Scroll
Rect Tests -
Sibling
Order Changes Layout -
Slider
Rect Refernces -
Slider
Tests -
Test
Behaviour Base<T> -
Testable
Image -
Text
Editor Backspace Delete -
Text
Editor Tests -
Toggle
Test Image Hook -
Unity
Event Invoke -
Wrapper
Window Fixture -
Wrapper
Window Fixture. Wrapper Window
-
Assertion
- Graphics
-
Inputfield
Tests -
Layout
Tests -
TMPro
-
Atlas
Population Mode -
Caret
Info -
Caret
Position - Extents
-
Face
Info_Legacy -
Font
Asset Creation Settings -
Font
Styles -
Font
Weight -
Glyph
Pair Key -
Glyph
Value Record_Legacy -
Highlight
State -
Horizontal
Alignment Options -
IText
Element -
IText
Preprocessor -
Kerning
Pair -
Kerning
Pair Key -
Kerning
Table -
Masking
Offset Mode -
Masking
Types -
Material
Reference -
Material
Reference Manager - Mesh_Extents
-
Shader
Utilities -
Sorting
Layer Helper -
TMP_Canvas
Tests -
TMP_Character
Info -
TMP_Color
Gradient - TMP_Compatibility
-
TMP_Compatibility.
Anchor Positions -
TMP_Control
Tests -
TMP_Default
Controls -
TMP_Default
Controls. Resources - TMP_Dropdown
-
TMP_Dropdown.
Dropdown Event -
TMP_Dropdown.
Dropdown Item -
TMP_Dropdown.
Option Data -
TMP_Dropdown.
Option Data List -
TMP_Font
Asset -
TMP_Font
Asset Utilities -
TMP_Font
Style Stack -
TMP_Font
Utilities -
TMP_Font
Weight Pair - TMP_Glyph
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TMP_Glyph
Adjustment Record -
TMP_Glyph
Pair Adjustment Record -
TMP_Glyph
Value Record -
TMP_Input
Field -
TMP_Input
Field. Character Validation -
TMP_Input
Field. Content Type -
TMP_Input
Field. Edit State -
TMP_Input
Field. Input Type -
TMP_Input
Field. Line Type -
TMP_Input
Field. On Change Event -
TMP_Input
Field. On Validate Input -
TMP_Input
Field. Selection Event -
TMP_Input
Field. Submit Event -
TMP_Input
Field. Text Selection Event -
TMP_Input
Field. Touch Screen Keyboard Event -
TMP_Input
Validator -
TMP_Line
Info -
TMP_Link
Info -
TMP_Material
Manager -
TMP_Material
Reference - TMP_Math
-
TMP_Mesh
Info - TMP_Offset
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TMP_Package
Resource Importer -
TMP_Package
Resource Importer Window -
TMP_Package
Utilities -
TMP_Page
Info -
TMP_Post
Build Process Handler -
TMP_Project
Conversion Utility -
TMP_Scrollbar
Event Handler -
TMP_Selection
Caret - TMP_Settings
-
TMP_Settings.
Line Breaking Table - TMP_Sprite
-
TMP_Sprite
Animator -
TMP_Sprite
Asset -
TMP_Sprite
Glyph -
TMP_Sprite
Info -
TMP_Style
Sheet -
TMP_Sub
Mesh -
TMP_Sub
Mesh UI - TMP_Text
-
TMP_Text.
Character Substitution -
TMP_Text.
Missing Character Event Callback -
TMP_Text.
Special Character -
TMP_Text
Element Type -
TMP_Text
Element_Legacy -
TMP_Text
Info -
TMP_Text
Parsing Utilities -
TMP_Text
Processing Stack<T> -
TMP_Text
Utilities -
TMP_Update
Manager -
TMP_Update
Registry - TMP_Vertex
-
TMP_Vertex
Data Update Flags -
TMP_Word
Info -
TMPro_Event
Manager -
TMPro_Extension
Methods -
Tag
Unit Type -
Tag
Value Type -
Text
Alignment Options -
Text
Container -
Text
Container Anchors -
Text
Mesh Pro -
Text
Mesh Pro UGUI -
Text
Overflow Modes -
Text
Render Flags -
Text
Wrapping Modes -
Texture
Mapping Options -
Vertex
Gradient -
Vertex
Sorting Order -
Vertical
Alignment Options
-
Atlas
-
TMPro.
Editor Utilities -
Dropdown
Editor -
Editor
Shader Utilities -
TMP_Base
Editor Panel -
TMP_Base
Editor Panel. Foldout -
TMP_Base
Shader GUI -
TMP_Base
Shader GUI. Shader Feature -
TMP_Bitmap
Shader GUI -
TMP_Color
Gradient Asset Menu -
TMP_Context
Menus -
TMP_Editor
Coroutine -
TMP_Editor
Panel -
TMP_Editor
Panel UI -
TMP_Editor
Utility -
TMP_Horizontal
Alignment Drawer -
TMP_Input
Field Editor -
TMP_SDFShader
GUI -
TMP_Settings
Editor -
TMP_Sprite
Asset Menu -
TMP_Style
Asset Menu -
TMP_Sub
Mesh UI_Editor -
TMP_Sub
Mesh_Editor -
TMP_Text
Alignment Drawer -
TMP_UIStyle
Manager -
TMP_Vertical
Alignment Drawer -
TMPro_Create
Object Menu
-
Dropdown
- Tests
-
Unity
Editor. Event Systems -
Unity
Editor. UI -
Animation
Triggers Drawer -
Aspect
Ratio Fitter Editor -
Button
Editor -
Canvas
Scaler Editor -
Color
Block Drawer -
Content
Size Fitter Editor -
Dropdown
Editor -
Font
Data Drawer -
Graphic
Editor -
Grid
Layout Group Editor -
Horizontal
Or Vertical Layout Group Editor -
Image
Editor -
Input
Field Editor -
Layout
Element Editor -
Mask
Editor -
Navigation
Drawer -
Raw
Image Editor -
Rect
Mask2DEditor -
Scroll
Rect Editor -
Scrollbar
Editor -
Selectable
Editor -
Self
Controller Editor -
Slider
Editor -
Sprite
State Drawer -
Text
Editor -
Toggle
Editor
-
Animation
-
Unity
Engine. Event Systems -
Abstract
Event Data -
Axis
Event Data -
Base
Event Data -
Base
Input -
Base
Input Module -
Base
Raycaster -
Event
Handle -
Event
System -
Event
Trigger -
Event
Trigger. Entry -
Event
Trigger. Trigger Event -
Event
Trigger Type -
Execute
Events -
Execute
Events. Event Function<T1> -
IBegin
Drag Handler -
ICancel
Handler -
IDeselect
Handler -
IDrag
Handler -
IDrop
Handler -
IEnd
Drag Handler -
IEvent
System Handler -
IInitialize
Potential Drag Handler -
IMove
Handler -
IPointer
Click Handler -
IPointer
Down Handler -
IPointer
Enter Handler -
IPointer
Exit Handler -
IPointer
Move Handler -
IPointer
Up Handler -
IScroll
Handler -
ISelect
Handler -
ISubmit
Handler -
IUpdate
Selected Handler -
Move
Direction - Physics2DRaycaster
-
Physics
Raycaster -
Pointer
Event Data -
Pointer
Event Data. Frame Press State -
Pointer
Event Data. Input Button -
Pointer
Input Module -
Pointer
Input Module. Button State -
Pointer
Input Module. Mouse Button Event Data -
Pointer
Input Module. Mouse State -
Raycast
Result -
Raycaster
Manager -
Standalone
Input Module -
Standalone
Input Module. Input Mode -
Touch
Input Module - UIBehaviour
-
Abstract
-
Unity
Engine. UI -
Animation
Triggers -
Aspect
Ratio Fitter -
Aspect
Ratio Fitter. Aspect Mode -
Base
Mesh Effect -
Base
Vertex Effect - Button
-
Button.
Button Clicked Event -
Canvas
Scaler -
Canvas
Scaler. Scale Mode -
Canvas
Scaler. Screen Match Mode -
Canvas
Scaler. Unit -
Canvas
Update -
Canvas
Update Registry -
Clipper
Registry - Clipping
-
Color
Block -
Content
Size Fitter -
Content
Size Fitter. Fit Mode -
Default
Controls -
Default
Controls. IFactory Controls -
Default
Controls. Resources - Dropdown
-
Dropdown.
Dropdown Event -
Dropdown.
Dropdown Item -
Dropdown.
Option Data -
Dropdown.
Option Data List -
Font
Data -
Font
Update Tracker - Graphic
-
Graphic
Raycaster -
Graphic
Raycaster. Blocking Objects -
Graphic
Rebuild Tracker -
Graphic
Registry -
Grid
Layout Group -
Grid
Layout Group. Axis -
Grid
Layout Group. Constraint -
Grid
Layout Group. Corner -
Horizontal
Layout Group -
Horizontal
Or Vertical Layout Group -
ICanvas
Element - IClippable
- IClipper
-
ILayout
Controller -
ILayout
Element -
ILayout
Group -
ILayout
Ignorer -
ILayout
Self Controller - IMaskable
-
IMaterial
Modifier -
IMesh
Modifier - Image
-
Image.
Fill Method -
Image.
Origin180 -
Image.
Origin360 -
Image.
Origin90 -
Image.
Origin Horizontal -
Image.
Origin Vertical -
Image.
Type -
Input
Field -
Input
Field. Character Validation -
Input
Field. Content Type -
Input
Field. Edit State -
Input
Field. End Edit Event -
Input
Field. Input Type -
Input
Field. Line Type -
Input
Field. On Change Event -
Input
Field. On Validate Input -
Input
Field. Submit Event -
Layout
Element -
Layout
Group -
Layout
Rebuilder -
Layout
Utility - Mask
-
Mask
Utilities -
Maskable
Graphic -
Maskable
Graphic. Cull State Changed Event - Navigation
-
Navigation.
Mode - Outline
-
Position
As UV1 -
Raw
Image -
Rect
Mask2D -
Scroll
Rect -
Scroll
Rect. Movement Type -
Scroll
Rect. Scroll Rect Event -
Scroll
Rect. Scrollbar Visibility - Scrollbar
-
Scrollbar.
Direction -
Scrollbar.
Scroll Event - Selectable
-
Selectable.
Selection State -
Selectable.
Transition - Shadow
- Slider
-
Slider.
Direction -
Slider.
Slider Event -
Sprite
State -
Stencil
Material - Text
- Toggle
-
Toggle.
Toggle Event -
Toggle.
Toggle Transition -
Toggle
Group -
Vertex
Helper -
Vertical
Layout Group
-
Animation
-
Unity
Engine. UI. Tests -
Unity
Engine. UIElements