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    Class PanelEventHandler

    Use this class to handle input and send events to UI Toolkit runtime panels.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    PanelEventHandler
    Implements
    IPointerMoveHandler
    IPointerUpHandler
    IPointerDownHandler
    ISubmitHandler
    ICancelHandler
    IMoveHandler
    IScrollHandler
    ISelectHandler
    IDeselectHandler
    IPointerExitHandler
    IPointerEnterHandler
    IPointerClickHandler
    IEventSystemHandler
    Inherited Members
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnValidate()
    UIBehaviour.Reset()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.UIElements
    Assembly: UnityEngine.UI.dll
    Syntax
    [AddComponentMenu("UI Toolkit/Panel Event Handler (UI Toolkit)")]
    public class PanelEventHandler : UIBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler, ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IPointerExitHandler, IPointerEnterHandler, IPointerClickHandler, IEventSystemHandler

    Properties

    panel

    The panel that this component relates to. If panel is null, this component will have no effect. Will be set to null automatically if panel is Disposed from an external source.

    Declaration
    public IPanel panel { get; set; }
    Property Value
    Type Description
    IPanel

    Methods

    OnCancel(BaseEventData)

    Declaration
    public void OnCancel(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    OnDeselect(BaseEventData)

    Called by the EventSystem when a new object is being selected.

    Declaration
    public void OnDeselect(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    UIBehaviour.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    UIBehaviour.OnEnable()

    OnMove(AxisEventData)

    Called by a BaseInputModule when a move event occurs.

    Declaration
    public void OnMove(AxisEventData eventData)
    Parameters
    Type Name Description
    AxisEventData eventData

    OnPointerClick(PointerEventData)

    Use this callback to detect clicks.

    Declaration
    public void OnPointerClick(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerDown(PointerEventData)

    Use this callback to detect pointer down events.

    Declaration
    public void OnPointerDown(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerEnter(PointerEventData)

    Use this callback to detect pointer enter events

    Declaration
    public void OnPointerEnter(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerExit(PointerEventData)

    Use this callback to detect pointer exit events

    Declaration
    public void OnPointerExit(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerMove(PointerEventData)

    Use this callback to detect pointer move events

    Declaration
    public void OnPointerMove(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnPointerUp(PointerEventData)

    Use this callback to detect pointer up events.

    Declaration
    public void OnPointerUp(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnScroll(PointerEventData)

    Use this callback to detect scroll events.

    Declaration
    public void OnScroll(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData

    OnSelect(BaseEventData)

    Declaration
    public void OnSelect(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    OnSubmit(BaseEventData)

    Declaration
    public void OnSubmit(BaseEventData eventData)
    Parameters
    Type Name Description
    BaseEventData eventData

    Implements

    IPointerMoveHandler
    IPointerUpHandler
    IPointerDownHandler
    ISubmitHandler
    ICancelHandler
    IMoveHandler
    IScrollHandler
    ISelectHandler
    IDeselectHandler
    IPointerExitHandler
    IPointerEnterHandler
    IPointerClickHandler
    IEventSystemHandler
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