Class TMP_SpriteAnimator
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: TMPro
Assembly: Unity.TextMeshPro.dll
Syntax
[DisallowMultipleComponent]
public class TMP_SpriteAnimator : MonoBehaviour
Methods
DoSpriteAnimation(int, SpriteAsset, int, int, int)
Declaration
public void DoSpriteAnimation(int currentCharacter, SpriteAsset spriteAsset, int start, int end, int framerate)
Parameters
Type | Name | Description |
---|---|---|
int | currentCharacter | |
SpriteAsset | spriteAsset | |
int | start | |
int | end | |
int | framerate |
StopAllAnimations()
Declaration
public void StopAllAnimations()