Class VerticalLayoutGroup
Arranges child layout elements vertically.
Inheritance
VerticalLayoutGroup
Inherited Members
Object.MemberwiseClone()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI
Assembly: UnityEngine.UI.dll
Syntax
[AddComponentMenu("Layout/Vertical Layout Group", 151)]
public class VerticalLayoutGroup : HorizontalOrVerticalLayoutGroup, ILayoutElement, ILayoutGroup, ILayoutController
Constructors
VerticalLayoutGroup()
Protected default constructor. Use UnityEngine.GameObject.AddComponent<T>() to add a VerticalLayoutGroup to a GameObject.
Declaration
protected VerticalLayoutGroup()
Methods
CalculateLayoutInputHorizontal()
Called by the layout system. Also see ILayoutElement
Declaration
public override void CalculateLayoutInputHorizontal()
Overrides
CalculateLayoutInputVertical()
Called by the layout system. Also see ILayoutElement
Declaration
public override void CalculateLayoutInputVertical()
Overrides
SetLayoutHorizontal()
Called by the layout system. Also see ILayoutElement
Declaration
public override void SetLayoutHorizontal()
Overrides
SetLayoutVertical()
Called by the layout system. Also see ILayoutElement
Declaration
public override void SetLayoutVertical()