Class RawImageEditor
Inherited Members
Editor.SaveChanges()
Editor.DiscardChanges()
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.DrawHeader()
Editor.ShouldHideOpenButton()
Editor.CreatePreview(VisualElement)
Editor.GetPreviewTitle()
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.DrawPreview(Rect)
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.hasUnsavedChanges
Editor.saveChangesMessage
Editor.target
Editor.targets
Editor.serializedObject
Object.GetEntityId()
Object.MemberwiseClone()
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.UI
Assembly: UnityEditor.UI.dll
Syntax
[CustomEditor(typeof(RawImage), true)]
[CanEditMultipleObjects]
public class RawImageEditor : GraphicEditor
Methods
GetInfoString()
Info String drawn at the bottom of the Preview
Declaration
public override string GetInfoString()
Returns
| Type | Description |
|---|---|
| string |
Overrides
UnityEditor.Editor.GetInfoString()
HasPreviewGUI()
Allow the texture to be previewed.
Declaration
public override bool HasPreviewGUI()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
UnityEditor.Editor.HasPreviewGUI()
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
OnPreviewGUI(Rect, GUIStyle)
Draw the Image preview.
Declaration
public override void OnPreviewGUI(Rect rect, GUIStyle background)
Parameters
| Type | Name | Description |
|---|---|---|
| Rect | rect | |
| GUIStyle | background |
Overrides
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
RequiresConstantRepaint()
Repaint this element constantly if it's a RenderTexture.
Declaration
public override bool RequiresConstantRepaint()
Returns
| Type | Description |
|---|---|
| bool | True if the rawImage is not null and is RenderTexture; otherwise, false. |
Overrides
UnityEditor.Editor.RequiresConstantRepaint()