Class EventSystemEditor
Inherited Members
Editor.SaveChanges()
Editor.DiscardChanges()
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.DrawHeader()
Editor.ShouldHideOpenButton()
Editor.CreatePreview(VisualElement)
Editor.GetPreviewTitle()
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.hasUnsavedChanges
Editor.saveChangesMessage
Editor.target
Editor.targets
Editor.serializedObject
Object.GetEntityId()
Object.MemberwiseClone()
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.EventSystems
Assembly: UnityEditor.UI.dll
Syntax
[CustomEditor(typeof(EventSystem), true)]
public class EventSystemEditor : Editor
Properties
previewLabelStyle
Declaration
protected GUIStyle previewLabelStyle { get; }
Property Value
| Type | Description |
|---|---|
| GUIStyle |
Methods
HasPreviewGUI()
Declaration
public override bool HasPreviewGUI()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
UnityEditor.Editor.HasPreviewGUI()
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
UnityEditor.Editor.OnInspectorGUI()
OnPreviewGUI(Rect, GUIStyle)
Declaration
public override void OnPreviewGUI(Rect rect, GUIStyle background)
Parameters
| Type | Name | Description |
|---|---|---|
| Rect | rect | |
| GUIStyle | background |
Overrides
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
RequiresConstantRepaint()
Declaration
public override bool RequiresConstantRepaint()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
UnityEditor.Editor.RequiresConstantRepaint()