Class RaycastReceiver
Intercepts raycasts from a GraphicRaycaster. Use it to block objects or detect raycasts.
Implements
Inherited Members
Object.MemberwiseClone()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.FindObjectsByType<T>()
Object.FindObjectsByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI
Assembly: UnityEngine.UI.dll
Syntax
[AddComponentMenu("UI (Canvas)/Raycast Receiver")]
[RequireComponent(typeof(CanvasRenderer))]
public class RaycastReceiver : Graphic, ICanvasElement
Properties
color
Base color of the graphic.
Declaration
public override Color color { get; set; }
Property Value
| Type | Description |
|---|---|
| Color |
Overrides
Remarks
RaycastReceiver doesn't use color. RaycastReceiver is an unseen graphic.
material
The material set by the user.
Declaration
public override Material material { get; set; }
Property Value
| Type | Description |
|---|---|
| Material |
Overrides
Remarks
**Note: ** RaycastReceiver doesn't use a material.
Methods
OnPopulateMesh(VertexHelper)
Generates the vertex buffer data for the UI element. Fills the vertex buffer data.
Declaration
protected override void OnPopulateMesh(VertexHelper vh)
Parameters
| Type | Name | Description |
|---|---|---|
| VertexHelper | vh | VertexHelper utility. |
Overrides
Remarks
RaycastReceiver clears this object's vertex buffer. This object will not be drawn as a result of this overridden function.