Interface IPointerClickHandler
Interface to implement if you wish to receive OnPointerClick callbacks.
Namespace: UnityEngine.EventSystems
Assembly: UnityEngine.UI.dll
Syntax
public interface IPointerClickHandler : IEventSystemHandler
Remarks
Criteria for this event is implementation dependent. For example see StandAloneInputModule. Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a EventSystems.PhysicsRaycaster is attached to the Camera.
Examples
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerClickHandler
{
//Detect if a click occurs
public void OnPointerClick(PointerEventData pointerEventData)
{
//Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject.
Debug.Log(name + " Game Object Clicked!");
}
}
Methods
OnPointerClick(PointerEventData)
Use this callback to detect clicks.
Declaration
void OnPointerClick(PointerEventData eventData)
Parameters
| Type | Name | Description |
|---|---|---|
| PointerEventData | eventData |