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    Interface IPointerClickHandler

    Interface to implement if you wish to receive OnPointerClick callbacks.

    Namespace: UnityEngine.EventSystems
    Assembly: UnityEngine.UI.dll
    Syntax
    public interface IPointerClickHandler : IEventSystemHandler
    Remarks

    Criteria for this event is implementation dependent. For example see StandAloneInputModule. Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a EventSystems.PhysicsRaycaster is attached to the Camera.

    Examples
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class Example : MonoBehaviour, IPointerClickHandler
    {
        //Detect if a click occurs
        public void OnPointerClick(PointerEventData pointerEventData)
        {
            //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject.
            Debug.Log(name + " Game Object Clicked!");
        }
    }

    Methods

    OnPointerClick(PointerEventData)

    Use this callback to detect clicks.

    Declaration
    void OnPointerClick(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData
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