docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Button

    The Button control responds to a click from the user and is used to initiate or confirm an action. Familiar examples include the Submit and Cancel buttons used on web forms.

    A Button.

    Properties

    Property: Function:
    Interactable Enable Interactable if you want this button to accept input. See API documentation on Interactable for more details.
    Transition Properties that determine the way the control responds visually to user actions. See Transition Options.
    Navigation Properties that determine the sequence of controls. See Navigation Options.

    Events

    Property: Function:
    On Click A UnityEvent that Unity invokes when a user clicks the button and releases it.

    Details

    The button is designed to initiate an action when the user clicks and releases it. If the mouse is moved off the button control before the click is released, the action does not take place.

    The button has a single event called On Click that responds when the user completes a click. Typical use cases include:

    • Confirming a decision (eg, starting gameplay or saving a game)
    • Moving to a sub-menu in a GUI
    • Cancelling an action in progress (eg, downloading a new scene)

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Properties
    • Events
    • Details
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)