Class PanelEventHandler
Use this class to handle input and send events to UI Toolkit runtime panels.
Inheritance
Object
Component
Behaviour
MonoBehaviour
PanelEventHandler
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.transformHandle
Component.gameObject
Component.tag
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Assembly: UnityEngine.UI.dll
Syntax
[AddComponentMenu("UI Toolkit/Panel Event Handler (UI Toolkit)")]
public class PanelEventHandler : UIBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler, ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IPointerExitHandler, IPointerEnterHandler, IPointerClickHandler, IEventSystemHandler
Properties
panel
The panel that this component relates to. If panel is null, this component will have no effect.
Will be set to null automatically if panel is Disposed from an external source.
Declaration
public IPanel panel { get; set; }
Property Value
Methods
OnCancel(BaseEventData)
Declaration
public void OnCancel(BaseEventData eventData)
Parameters
OnDeselect(BaseEventData)
Called by the EventSystem when a new object is being selected.
Declaration
public void OnDeselect(BaseEventData eventData)
Parameters
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnMove(AxisEventData)
Called by a BaseInputModule when a move event occurs.
Declaration
public void OnMove(AxisEventData eventData)
Parameters
OnPointerClick(PointerEventData)
Use this callback to detect clicks.
Declaration
public void OnPointerClick(PointerEventData eventData)
Parameters
OnPointerDown(PointerEventData)
Use this callback to detect pointer down events.
Declaration
public void OnPointerDown(PointerEventData eventData)
Parameters
OnPointerEnter(PointerEventData)
Use this callback to detect pointer enter events
Declaration
public void OnPointerEnter(PointerEventData eventData)
Parameters
OnPointerExit(PointerEventData)
Use this callback to detect pointer exit events
Declaration
public void OnPointerExit(PointerEventData eventData)
Parameters
OnPointerMove(PointerEventData)
Use this callback to detect pointer move events
Declaration
public void OnPointerMove(PointerEventData eventData)
Parameters
OnPointerUp(PointerEventData)
Use this callback to detect pointer up events.
Declaration
public void OnPointerUp(PointerEventData eventData)
Parameters
Use this callback to detect scroll events.
Declaration
public void OnScroll(PointerEventData eventData)
Parameters
OnSelect(BaseEventData)
Declaration
public void OnSelect(BaseEventData eventData)
Parameters
OnSubmit(BaseEventData)
Declaration
public void OnSubmit(BaseEventData eventData)
Parameters
Update()
This method is automatically called on every frame.
It can also be called manually to force some queued events to be processed.
Declaration
Implements