Class BaseMeshEffect
Base class for effects that modify the generated Mesh.
Implements
Inherited Members
      Component.GetComponent<T>()
    
    
    
      Component.TryGetComponent<T>(out T)
    
    
    
    
    
    
      Component.GetComponentInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentsInChildren<T>()
    
    
    
    
    
    
      Component.GetComponentInParent<T>()
    
    
    
    
    
    
      Component.GetComponentsInParent<T>()
    
    
    
    
    
      Component.GetComponents<T>()
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.GetEntityId()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.UI
Assembly: UnityEngine.UI.dll
Syntax
[ExecuteAlways]
public abstract class BaseMeshEffect : UIBehaviour, IMeshModifier
  Examples
using UnityEngine;
using UnityEngine.UI;
public class PositionAsUV1 : BaseMeshEffect
{
    protected PositionAsUV1()
    {}
    public override void ModifyMesh(Mesh mesh)
    {
        if (!IsActive())
            return;
        var verts = mesh.vertices.ToList();
        var uvs = ListPool<Vector2>.Get();
        for (int i = 0; i < verts.Count; i++)
        {
            var vert = verts[i];
            uvs.Add(new Vector2(verts[i].x, verts[i].y));
            verts[i] = vert;
        }
        mesh.SetUVs(1, uvs);
        ListPool<Vector2>.Release(uvs);
    }
}
  Properties
graphic
The graphic component that the Mesh Effect will aplly to.
Declaration
protected Graphic graphic { get; }
  Property Value
| Type | Description | 
|---|---|
| Graphic | 
Methods
ModifyMesh(Mesh)
Function that is called when the Graphic is populating the mesh.
Declaration
public virtual void ModifyMesh(Mesh mesh)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Mesh | mesh | The generated mesh of the Graphic element that needs modification.  | 
      
ModifyMesh(VertexHelper)
Call used to modify mesh. Place any custom mesh processing in this function.
Declaration
public abstract void ModifyMesh(VertexHelper vh)
  Parameters
| Type | Name | Description | 
|---|---|---|
| VertexHelper | vh | 
OnDidApplyAnimationProperties()
Called from the native side any time a animation property is changed.
Declaration
protected override void OnDidApplyAnimationProperties()
  Overrides
OnDisable()
Declaration
protected override void OnDisable()
  Overrides
OnEnable()
Declaration
protected override void OnEnable()
  Overrides
OnValidate()
Declaration
protected override void OnValidate()