Class BaseMeshEffect
Base class for effects that modify the generated Mesh.
Inheritance
BaseMeshEffect
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: UnityEngine.UI.dll
Syntax
[ExecuteAlways]
public abstract class BaseMeshEffect : UIBehaviour, IMeshModifier
Examples
using UnityEngine;
using UnityEngine.UI;
public class PositionAsUV1 : BaseMeshEffect
{
protected PositionAsUV1()
{}
public override void ModifyMesh(Mesh mesh)
{
if (!IsActive())
return;
var verts = mesh.vertices.ToList();
var uvs = ListPool<Vector2>.Get();
for (int i = 0; i < verts.Count; i++)
{
var vert = verts[i];
uvs.Add(new Vector2(verts[i].x, verts[i].y));
verts[i] = vert;
}
mesh.SetUVs(1, uvs);
ListPool<Vector2>.Release(uvs);
}
}
Properties
graphic
The graphic component that the Mesh Effect will aplly to.
Declaration
protected Graphic graphic { get; }
Property Value
Methods
ModifyMesh(Mesh)
Function that is called when the Graphic is populating the mesh.
Declaration
public virtual void ModifyMesh(Mesh mesh)
Parameters
Type |
Name |
Description |
Mesh |
mesh |
The generated mesh of the Graphic element that needs modification.
|
ModifyMesh(VertexHelper)
Call used to modify mesh.
Place any custom mesh processing in this function.
Declaration
public abstract void ModifyMesh(VertexHelper vh)
Parameters
OnDidApplyAnimationProperties()
Called from the native side any time a animation property is changed.
Declaration
protected override void OnDidApplyAnimationProperties()
Overrides
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnValidate()
Declaration
protected override void OnValidate()
Overrides
Implements
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