Enum EventTriggerType
This class is capable of triggering one or more remote functions from a specified event. Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice. NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object!
Namespace: UnityEngine.EventSystems
Assembly: UnityEngine.UI.dll
Syntax
public enum EventTriggerType
Fields
Name | Description |
---|---|
BeginDrag | Intercepts IBeginDragHandler.OnBeginDrag. |
Cancel | Intercepts ICancelHandler.OnCancel. |
Deselect | Intercepts a IDeselectHandler.OnDeselect. |
Drag | Intercepts a IDragHandler.OnDrag. |
Drop | Intercepts a IDropHandler.OnDrop. |
EndDrag | Intercepts IEndDragHandler.OnEndDrag. |
InitializePotentialDrag | Intercepts IInitializePotentialDrag.InitializePotentialDrag. |
Move | Intercepts a IMoveHandler.OnMove. |
PointerClick | Intercepts a IPointerClickHandler.OnPointerClick. |
PointerDown | Intercepts a IPointerDownHandler.OnPointerDown. |
PointerEnter | Intercepts a IPointerEnterHandler.OnPointerEnter. |
PointerExit | Intercepts a IPointerExitHandler.OnPointerExit. |
PointerUp | Intercepts a IPointerUpHandler.OnPointerUp. |
Scroll | Intercepts a IScrollHandler.OnScroll. |
Select | Intercepts a ISelectHandler.OnSelect. |
Submit | Intercepts ISubmitHandler.Submit. |
UpdateSelected | Intercepts a IUpdateSelectedHandler.OnUpdateSelected. |