Enum EventTriggerType
This class is capable of triggering one or more remote functions from a specified event. Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice. NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object!
Namespace: UnityEngine.EventSystems
Assembly: UnityEngine.UI.dll
Syntax
public enum EventTriggerType
  Fields
| Name | Description | 
|---|---|
| BeginDrag | Intercepts IBeginDragHandler.OnBeginDrag.  | 
      
| Cancel | Intercepts ICancelHandler.OnCancel.  | 
      
| Deselect | Intercepts a IDeselectHandler.OnDeselect.  | 
      
| Drag | Intercepts a IDragHandler.OnDrag.  | 
      
| Drop | Intercepts a IDropHandler.OnDrop.  | 
      
| EndDrag | Intercepts IEndDragHandler.OnEndDrag.  | 
      
| InitializePotentialDrag | Intercepts IInitializePotentialDrag.InitializePotentialDrag.  | 
      
| Move | Intercepts a IMoveHandler.OnMove.  | 
      
| PointerClick | Intercepts a IPointerClickHandler.OnPointerClick.  | 
      
| PointerDown | Intercepts a IPointerDownHandler.OnPointerDown.  | 
      
| PointerEnter | Intercepts a IPointerEnterHandler.OnPointerEnter.  | 
      
| PointerExit | Intercepts a IPointerExitHandler.OnPointerExit.  | 
      
| PointerUp | Intercepts a IPointerUpHandler.OnPointerUp.  | 
      
| Scroll | Intercepts a IScrollHandler.OnScroll.  | 
      
| Select | Intercepts a ISelectHandler.OnSelect.  | 
      
| Submit | Intercepts ISubmitHandler.Submit.  | 
      
| UpdateSelected | Intercepts a IUpdateSelectedHandler.OnUpdateSelected.  |