Class EventTrigger.TriggerEvent
Implements
Inherited Members
      UnityEvent<BaseEventData>.AddListener(UnityAction<BaseEventData>)
    
    
      UnityEvent<BaseEventData>.RemoveListener(UnityAction<BaseEventData>)
    
    
    
      UnityEvent<BaseEventData>.Invoke(BaseEventData)
    
    
    
    
    
    
    
    
    
    
    
    
      UnityEventBase.ToString()
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.EventSystems
Assembly: UnityEngine.UI.dll
Syntax
[Serializable]
public class EventTrigger.TriggerEvent : UnityEvent<BaseEventData>, ISerializationCallbackReceiver