Class ImageEditor
Editor class used to edit UI Sprites.
Inherited Members
Editor.SaveChanges()
Editor.DiscardChanges()
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.OnHeaderGUI()
Editor.ShouldHideOpenButton()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.CreatePreview(VisualElement)
Editor.GetPreviewTitle()
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.OnPreviewSettings()
Editor.DrawPreview(Rect)
Editor.ReloadPreviewInstances()
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.hasUnsavedChanges
Editor.saveChangesMessage
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEditor.UI
Assembly: UnityEditor.UI.dll
Syntax
[CustomEditor(typeof(Image), true)]
[CanEditMultipleObjects]
public class ImageEditor : GraphicEditor
Methods
GetInfoString()
A string containing the Image details to be used as a overlay on the component Preview.
Declaration
public override string GetInfoString()
Returns
Type | Description |
---|---|
string | The Image details. |
Overrides
UnityEditor.Editor.GetInfoString()
HasPreviewGUI()
All graphics have a preview.
Declaration
public override bool HasPreviewGUI()
Returns
Type | Description |
---|---|
bool |
Overrides
UnityEditor.Editor.HasPreviewGUI()
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
OnPreviewGUI(Rect, GUIStyle)
Draw the Image preview.
Declaration
public override void OnPreviewGUI(Rect rect, GUIStyle background)
Parameters
Type | Name | Description |
---|---|---|
Rect | rect | |
GUIStyle | background |
Overrides
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
SpriteGUI()
Draw the atlas and Image selection fields.
Declaration
protected void SpriteGUI()
TypeGUI()
Sprites's custom properties based on the type.
Declaration
protected void TypeGUI()