Class EventSystemEditor
Inheritance
EventSystemEditor
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: UnityEditor.UI.dll
Syntax
[CustomEditor(typeof(EventSystem), true)]
public class EventSystemEditor : Editor
Properties
previewLabelStyle
Declaration
protected GUIStyle previewLabelStyle { get; }
Property Value
Methods
HasPreviewGUI()
Declaration
public override bool HasPreviewGUI()
Returns
Overrides
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
OnPreviewGUI(Rect, GUIStyle)
Declaration
public override void OnPreviewGUI(Rect rect, GUIStyle background)
Parameters
Overrides
RequiresConstantRepaint()
Declaration
public override bool RequiresConstantRepaint()
Returns
Overrides
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