Class WrapperWindowFixture.WrapperWindow
Inherited Members
EditorWindow.focusedWindowChanged
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.windowFocusChanged
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: UnityEditor.UI.EditorTests.dll
Syntax
public class WrapperWindowFixture.WrapperWindow : EditorWindow
Fields
onGUIDelegate
Declaration
public Func<WrapperWindowFixture.WrapperWindow, bool> onGUIDelegate
Field Value
Type | Description |
---|---|
Func<WrapperWindowFixture.WrapperWindow, bool> |
Properties
TestCompleted
Declaration
public bool TestCompleted { get; set; }
Property Value
Type | Description |
---|---|
bool |
Methods
OnGUI()
Declaration
public void OnGUI()