Class PositionAsUV1
Inheritance
PositionAsUV1
Implements
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI
Assembly: UnityEngine.UI.dll
Syntax
[AddComponentMenu("UI/Effects/Position As UV1", 82)]
public class PositionAsUV1 : BaseMeshEffect, IMeshModifier
Constructors
PositionAsUV1()
Declaration
protected PositionAsUV1()
Methods
ModifyMesh(VertexHelper)
Call used to modify mesh. Place any custom mesh processing in this function.
Declaration
public override void ModifyMesh(VertexHelper vh)
Parameters
Type | Name | Description |
---|---|---|
VertexHelper | vh |