Class Dropdown.DropdownItem
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.UI
Assembly: UnityEngine.UI.dll
Syntax
protected class Dropdown.DropdownItem : MonoBehaviour, IPointerEnterHandler, ICancelHandler, IEventSystemHandler
Properties
image
Declaration
public Image image { get; set; }
Property Value
Type | Description |
---|---|
Image |
rectTransform
Declaration
public RectTransform rectTransform { get; set; }
Property Value
Type | Description |
---|---|
RectTransform |
text
Declaration
public Text text { get; set; }
Property Value
Type | Description |
---|---|
Text |
toggle
Declaration
public Toggle toggle { get; set; }
Property Value
Type | Description |
---|---|
Toggle |
Methods
OnCancel(BaseEventData)
Declaration
public virtual void OnCancel(BaseEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
BaseEventData | eventData |
OnPointerEnter(PointerEventData)
Use this callback to detect pointer enter events
Declaration
public virtual void OnPointerEnter(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
PointerEventData | eventData |