Class AbstractEventData
A class that can be used for sending simple events via the event system.
Inherited Members
Namespace: UnityEngine.EventSystems
Assembly: UnityEngine.UI.dll
Syntax
public abstract class AbstractEventData
  Fields
m_Used
Declaration
protected bool m_Used
  Field Value
| Type | Description | 
|---|---|
| bool | 
Properties
used
Is the event used?
Declaration
public virtual bool used { get; }
  Property Value
| Type | Description | 
|---|---|
| bool | 
Methods
Reset()
Reset the event.
Declaration
public virtual void Reset()
  Use()
Use the event.
Declaration
public virtual void Use()
  Remarks
Internally sets a flag that can be checked via used to see if further processing should happen.