Class InputFieldEditor
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.UI
Assembly: UnityEditor.UI.dll
Syntax
[CanEditMultipleObjects]
[CustomEditor(typeof(InputField), true)]
public class InputFieldEditor : SelectableEditor
Methods
OnDisable()
Declaration
protected override void OnDisable()
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()