Class EventSystemEditor
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.EventSystems
Assembly: UnityEditor.UI.dll
Syntax
[CustomEditor(typeof(EventSystem), true)]
public class EventSystemEditor : Editor
Properties
previewLabelStyle
Declaration
protected GUIStyle previewLabelStyle { get; }
Property Value
| Type | Description |
|---|---|
| GUIStyle |
Methods
HasPreviewGUI()
Declaration
public override bool HasPreviewGUI()
Returns
| Type | Description |
|---|---|
| bool |
Overrides
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
OnPreviewGUI(Rect, GUIStyle)
Declaration
public override void OnPreviewGUI(Rect rect, GUIStyle background)
Parameters
| Type | Name | Description |
|---|---|---|
| Rect | rect | |
| GUIStyle | background |
Overrides
RequiresConstantRepaint()
Declaration
public override bool RequiresConstantRepaint()
Returns
| Type | Description |
|---|---|
| bool |