Class GenericInputFieldTests
Inheritance
GenericInputFieldTests
Implements
IPrebuildSetup
Assembly: UnityEngine.UI.Tests.dll
public class GenericInputFieldTests : BaseInputFieldTests, IPrebuildSetup
Fields
Declaration
protected const string kPrefabPath = "Assets/Resources/GenericInputFieldPrefab.prefab"
Field Value
Methods
Declaration
[UnityTest]
public IEnumerator CannotFocusIfNotActive()
Returns
CannotFocusIfNotTextComponent()
Declaration
[UnityTest]
public IEnumerator CannotFocusIfNotTextComponent()
Returns
Declaration
[UnityTest]
public IEnumerator CannotFocusIfNullFont()
Returns
Declaration
[UnityTest]
public IEnumerator CannotFocusWithoutEventSystem()
Returns
CaretRectSameSizeAsTextRect()
Declaration
[UnityTest]
public IEnumerator CaretRectSameSizeAsTextRect()
Returns
ContentTypeSetsValues()
Declaration
[Test]
public void ContentTypeSetsValues()
Declaration
[Test]
public void DoesNotFocusesOnSelectWhenShouldActivateOnSelect_IsFalse()
Declaration
[UnityTest]
[UnityPlatform(exclude = new RuntimePlatform[] { RuntimePlatform.Switch })]
public IEnumerator FocusesOnSelect()
Returns
InputFieldSetTextWithoutNotifyWillNotNotify()
Declaration
[Test]
public void InputFieldSetTextWithoutNotifyWillNotNotify()
Declaration
[OneTimeTearDown]
public void OnetimeTearDown()
SettingCharacterValidationChangesContentTypeToCustom()
Declaration
[Test]
public void SettingCharacterValidationChangesContentTypeToCustom()
SettingInputChangesContentTypeToCustom()
Declaration
[Test]
public void SettingInputChangesContentTypeToCustom()
SettingKeyboardTypeChangesContentTypeToCustom()
Declaration
[Test]
public void SettingKeyboardTypeChangesContentTypeToCustom()
SettingLineTypeChangesContentTypeToCustom()
Declaration
[Test]
public void SettingLineTypeChangesContentTypeToCustom()
SettingLineTypeDoesNotChangesContentTypeToCustom(ContentType)
Declaration
[Test]
public void SettingLineTypeDoesNotChangesContentTypeToCustom(InputField.ContentType type)
Parameters
Declaration
Declaration
[TearDown]
public virtual void TearDown()
Declaration
[SetUp]
public virtual void TestSetup()
Implements
UnityEngine.TestTools.IPrebuildSetup